07-13-2009, 06:49 PM
Ok, we have /map [1-4]. But the question is, does anyone use them? I did a little research with the past week - every time I was in-game, I sometimes went to all map zones to check out whether at least someone is there, and I have never seen anyone there. Another minus of them is that the objects load really slow, that you can't pass that map zone. So, if the current map zones would be removed, then:
Please note that I, as player, respect all the work that developers worked on those map zones. It's just the thing that players aren't interested in this feature, so why keep it...
But! If the developers disagree with removing those map zones, then how about creating something else from those map zones, for example, skyroads? Why is skyroad better than map zone:
So in summary - less load, more fun! Of course the /vr, /nos etc map zone commands should be included. Here's a screenshot how a skyroad looks at the end.
Sincerely,
Mark
- Less crashing, although I kinda doubt that the map objects cause player crash
- Less objects
Please note that I, as player, respect all the work that developers worked on those map zones. It's just the thing that players aren't interested in this feature, so why keep it...
But! If the developers disagree with removing those map zones, then how about creating something else from those map zones, for example, skyroads? Why is skyroad better than map zone:
- You can create a skyroads road with placing only one object many times. This will load faster than it loads 5 different objects.
- Skyroad is more fun - you drive with a high speed down the road and eventually you hit ramp(s) and land somewhere.
- You can can add skyroads in different places.
So in summary - less load, more fun! Of course the /vr, /nos etc map zone commands should be included. Here's a screenshot how a skyroad looks at the end.
Sincerely,
Mark