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#21
Spawninfo > If they kill with it, isn't it obvious they have it? :+
/muteip: What's the use of that? There won't be like 10 people on 1 IP(and if there is, it's not often at all). What I can think of would be DMX, No_M3rcy and Evolution on 1 IP. But why mute all 3 of them? If all 3 of them does anything, it's easier to /lang or /mute all 3 then first to go IRC and get their IP :+
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#22
!spawninfo may not be neccassary as we may have an automatic banning system for minigun users, it is undecided yet though, if not automatic banning, at least admin messages sending warnings.
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#23
A !spawninfo could always be useful..

Oh, and /muteip would indeed be a little useless, and tedious to use..
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#24
Maybe we could make mutes save if a player attempts to reconnect to get out of the mute. (SaveInfo ftw? :))

Anyway, spawninfo only shows the weapons the player currently has as spawn weapons right? How would it be useful? If we add an automatic weapon cheat detection system, I couldn't see why an admin would need to view such details.
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#25
Well we didn't know about this planned automatic weapon cheat thing. :<
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#26
(10-26-2008, 06:32 PM)Jay link Wrote: Anyway, spawninfo only shows the weapons the player currently has as spawn weapons right? How would it be useful? If we add an automatic weapon cheat detection system, I couldn't see why an admin would need to view such details.

Well, we now have spawninfo for the spawn guns and weaponinfo for the current guns they have..

I guess a detection and an alert perhaps, but no need for a auto-ban. I don't see why we can't add a !spawninfo anyway?! It's not that much work.
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