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    Thread: Las Venturas Playground 3.0
Post: Re: Las Venturas Playground 3.0

Hello, just got back from visiting relatives from the Easter holidays. The Prop handler is about 80% complete. The large things that still need to be completed are the property-modification command f...
pdescobar Development 7 640 03-26-2008, 11:53 PM
    Thread: Special topic for Screenshots
Post: Re: Special topic for Screenshots

(03-06-2008, 03:50 AM)Donovan_Corleone link Wrote: Question is, how much did he SPEND to get that?The props I owned to get to 2.6mil per minute were worth about $65mil total. Since there was a s...
pdescobar General Talk 448 133,684 03-07-2008, 09:42 PM
    Thread: Property Handler
Post: Re: Property Handler

(03-04-2008, 10:24 AM)Peter link Wrote: Pretty nice, I like that. As for GUI subjects, I'd like to keep that as limited as possible, probably only for administrators.Yeah, I was thinking the GUI wou...
pdescobar Development 4 509 03-04-2008, 07:51 PM
    Thread: Property Handler
Post: Property Handler

Properties in Las Venturas Quote:A new property handler will have to be created, giving us loads of new features to place these damn things. If you're interested in creating this, please open a topic ...
pdescobar Development 4 509 03-04-2008, 03:20 AM
    Thread: Minigames
Post: Re: Minigames

Derbies need "boundaries" defined and it might be nice if we could build-in some anti-idle protection. Currently people have a habit of parking on top of something and sitting there waiting for the ot...
pdescobar Development 3 599 03-03-2008, 08:11 AM
    Thread: Special topic for Screenshots
Post: Re: Special topic for Screenshots

(02-29-2008, 04:19 AM)bLaZe link Wrote: Good Game, I Win http://i180.photobucket.com/albums/x57/s...rnings.pngWin? with 2.34 mil? Think again, my friend.  >:) [Image: http://www.isarapix.com/pix6...
pdescobar General Talk 448 133,684 03-02-2008, 09:12 AM
    Thread: Deathhandler
Post: Re: Deathhandler

For what it's worth, these are the built-in weapon names/death reasons on dp2 which should help with assigning icons. (Fetched from a loop calling GetWeaponNameFromID.) When I was testing death messag...
pdescobar Development 2 952 02-29-2008, 11:09 PM
    Thread: The Ammunation
Post: Re: The Ammunation

no sawnies? (or any shotgun for that matter?) Rather than 100, 200, 300, ... I think something more along the lines of 100, 500, 1000 for ammo amounts would make more sense as it allows a wider varie...
pdescobar Development 8 840 02-29-2008, 10:51 PM
    Thread: Taxi
Post: Taxi

OK, let's start talking taxi. LVP 2.8 has 3 different taxi mechanisms:1) the "/taxi" menu which freezes the player, and lets you pick a destination from a list of 6 locations then takes you there (if...
pdescobar Development 1 446 02-29-2008, 08:56 AM
    Thread: LVP Tournament
Post: Re: LVP Tournament

*Every* minigame would be a bit much if we have a similar amount (or more) minigames as in 2.x; with 6 derbies, more than a dozen races (some which go over 10 minutes), and the combat games, the entir...
pdescobar Development 2 808 02-28-2008, 09:00 PM
    Thread: Textures
Post: Re: Textures

I did some experimenting with custom textures in MTA a little while ago and at the moment, the support isn't that great in dp2. Right now they only seem to work with custom models (either a replacemen...
pdescobar Development 3 466 02-28-2008, 08:56 PM
    Thread: Player Worlds
Post: Re: Player Worlds

It would be nice if at least some of the world configurations were available as commands too. Most notably, I think of gravity. I change the gravity all the time in vworlds on lvp 2.x while prop-hunti...
pdescobar Development 6 525 02-28-2008, 03:05 AM
    Thread: The Pirate Ship
Post: Re: The Pirate Ship

(02-27-2008, 05:54 PM)tomozj link Wrote: Could we use bollards instead of a rail that people can run through without having to jump? The jumping of the ship-rail has always been annoying.A set of bo...
pdescobar Development 6 597 02-28-2008, 02:51 AM
    Thread: Admin movement command
Post: Admin movement command

LVP 2.x has an admin command "/up distance" that moves you up (and probably down if negative) a certain amount. I thought that was a neat little tool for getting to hard-to-reach places and made a gen...
pdescobar Development 1 409 02-26-2008, 08:06 AM
    Thread: Betateam
Post: Re: Betateam

I'd like to use one of my invites for [Griffin]. He has over 480 hours on LVP, is a VIP, is on IRC often and is interested in MTA development. Since he has been trying to make his own MTA scripts for ...
pdescobar Development 7 899 02-26-2008, 05:12 AM
    Thread: Admin of the Month: February
Post: Re: Admin of the Month: February

[me=pdescobar]voted for Peter. [/me] Really, his awesomeness needs no explanation. Plus, [Griffin] gave me a cow to vote this way.  >:O
pdescobar General Talk 69 10,241 02-25-2008, 01:00 AM
    Thread: Security of client-side scripts
Post: Re: Security of client-side scripts

The combination of an activator and the obfuscation should dissuade all but the most determined thieves from stealing the code. Since the obfuscation adds extra unnecessary code, are there any perform...
pdescobar Development 13 1,185 02-24-2008, 10:52 AM
    Thread: Notice: My position in the MTA community
Post: Re: Notice: My position in the MTA community

'gratz Peter. :)
pdescobar Development 5 509 02-24-2008, 10:41 AM
    Thread: Special topic for Screenshots
Post: Re: Special topic for Screenshots

(02-14-2008, 06:13 AM)CoDoNe link Wrote: http://i180.photobucket.com/albums/x57/s...mp-179.png now isnt that the most earnings you have ever seen? It used to be ;) [Image: http://www.isarapix.com/p...
pdescobar General Talk 448 133,684 02-24-2008, 07:18 AM
    Thread: [Feature] Completion of the LVP Core
Post: [Feature] Completion of the LVP Core

Hmmm. Looks like it's about time to go to work. :D
pdescobar Development 39 12,055 02-19-2008, 02:48 AM