![]() |
|
Economy changes - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Development (https://forum.sa-mp.nl/forum-16.html) +--- Thread: Economy changes (/thread-33291.html) |
Economy changes - Russell - 08-07-2016 We had a number of discussions about changing the in-game economy already, and I'm finally ready to pull the switch. The goal is two-fold:
Therefore I've made two changes:
.
RE: Economy changes - Yassine - 08-08-2016 (08-07-2016, 11:55 PM)Russell Wrote: We had a number of discussions about changing the in-game economy already, and I'm finally ready to pull the switch. I'm Fully Agree +1 RE: Economy changes - Mourad - 08-08-2016 How much is the banking limit right now (after dividing it by 20)? Will it change or we have to win money again? RE: Economy changes - Diablo - 08-08-2016 In my opinion,whatever the changes are,it shouldn't make earning money feel like a chore.That means a player shouldn't feel they are forced to earn money through activities which they are not interested to perform,since most of them are lazy thesedays.I know you may ask,"don't they buy properties and such now?" Let me explain it below. I believe most of us are aware of Littlewhitey's strict economy.You can't survive without earning money there since prices are high and there aren't much activities to be done.Recently,they made the economy stricter than before,which caused a significant loss of playercount.It happened because of the following reasons:
-Killing other players for money was almost impossible since nobody dared to go out with cash when there are other players around. -Trucking was slow and boring plus reward wasn't enough. -Some people weren't interested or good enough to participate or win races. -Couldn't buy properties because of lack of capital or some simply couldn't go afk for too long. So the players who didn't have much oppertunities to earn money simply got bored and left,especially when it became a 'must do chore'.Lack of oppertunities and the feeling that they are being forced to do it made them leave.So what I am saying is,don't make our economy too strict.If you ask how is our current economy,I would say too easy to earn money.We should change that ofcourse,but at the sametime don't go too far either.If we are going to restrict the amount of money earned by players,then provide a variety of oppertunities for them to earn.For example,DM events which will give a good amount of money,races and other minigames for free roamers and such.In my opinion,we should increase the money we get from winning minigames and such,then decrease the money you can earn through properties.Also houses should cost a lot.Players shouldn't buy and sell many houses in a row. Also,everything I said above is purely my opinion so feel free to agree or disagree.I would like to see some regulars opinions regarding how they feel about earning money in here and how far they can tolerate restrictions in it. ![]() tldr: Don't make it too hard to earn money,reduce prop income and increase minigame reward. RE: Economy changes - Russell - 08-08-2016 (08-08-2016, 02:47 AM)Shem Wrote: How much is the banking limit right now (after dividing it by 20)? Will it change or we have to win money again? 2 billion. It won't change, but we might decrease the value of it over time. (08-08-2016, 05:56 AM)Diablo. Wrote: In my opinion,whatever the changes are,it shouldn't make earning money feel like a chore.That means a player shouldn't feel they are forced to earn money through activities which they are not interested to perform,since most of them are lazy thesedays.I know you may ask,"don't they buy properties and such now?" Let me explain it below. I fully agree with you! The goal is to move the economy to saner, more understandable and expectable values, not to make it harder to earn money. At the same time, certain things such as houses should remain limited to the more frequent players. (08-08-2016, 05:56 AM)Diablo. Wrote: I believe most of us are aware of Littlewhitey's strict economy.You can't survive without earning money there since prices are high and there aren't much activities to be done.Recently,they made the economy stricter than before,which caused a significant loss of playercount.It happened because of the following reasons: This is fantastic empirical evidence! Thank you so much for sharing your insights. We have a somewhat unique challenge in providing a base for DMers, while also providing a base for freeroamers. It sounds to me like we want to err towards making it too easy to earn money, which I can fully support. Nonetheless, normalizing the numbers shouldn't impact this, don't you think? (08-08-2016, 05:56 AM)Diablo. Wrote: So the players who didn't have much oppertunities to earn money simply got bored and left, especially when it became a 'must do chore'. Lack of oppertunities and the feeling that they are being forced to do it made them leave.So what I am saying is,don't make our economy too strict. If you ask how is our current economy, I would say too easy to earn money.We should change that ofcourse,but at the sametime don't go too far either. If we are going to restrict the amount of money earned by players,then provide a variety of oppertunities for them to earn. For example,DM events which will give a good amount of money, races and other minigames for free roamers and such. In my opinion, we should increase the money we get from winning minigames and such, then decrease the money you can earn through properties. Also houses should cost a lot. Players shouldn't buy and sell many houses in a row. I most certainly agree. Specific to your point about housing, it indeed needs to be exclusive enough to be a goal, while achievable enough to be entertaining. (08-08-2016, 05:56 AM)Diablo. Wrote: Also,everything I said above is purely my opinion so feel free to agree or disagree.I would like to see some regulars opinions regarding how they feel about earning money in here and how far they can tolerate restrictions in it. Your opinion is most valid, please share it more often .
RE: Economy changes - Diablo - 08-08-2016 Normalizing the numbers won't be an issue in my opinion,as long as we can keep the economy stable and player friendly. As for the insights,happy to know it helps.
RE: Economy changes - Russell - 08-09-2016 Together with Joe, we've made another round of changes:
If you have a moment, could you please spend some time on the staging server (play.sa-mp.nl:7778) to try them out? RE: Economy changes - Yassine - 08-09-2016 (08-09-2016, 12:34 AM)Russell Wrote: Together with Joe, we've made another round of changes: Very Nice Spawn Armour ======> 10000 $ Sniper Refil ( spawn ) =======> 50 rounds I Hope this will be merged to Main Server
|