![]() |
|
[FINISHED]LVP 2.92 Alpha Test #1 - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Development (https://forum.sa-mp.nl/forum-16.html) +--- Thread: [FINISHED]LVP 2.92 Alpha Test #1 (/thread-23210.html) |
[FINISHED]LVP 2.92 Alpha Test #1 - Jay - 04-25-2010 Testing of Las Venturas Playground 2.92 Alpha 1: Sunday 2nd May 2010 6:00 GMT That's 7PM British Time, 8PM Dutch time. The first milestone is a file structure improvement. This involves relocating a lot of functions and handlers to improve efficiency and effectiveness of future development. This will be a general test of LVP. That means you need to test LVPs current features, like minigames, properties, vehicle exports, etc. Whilst we're there, some additional LVP 2.92 features to test: * New death messages * Rampages now are with Uzi and Sawnoff, and have a 4 minute limit * New weaponpacks in the '/random' minigame * Added 7 new achievements related to lamekills and to the fightclub * Added /tefhint * The FightClub-Handler is now in world 0, and now there's a huge cage around it * Fixed /p id hide * Added /gbank [withdraw/bank/balance] * Third kind of reactiontests: Questions! (Note: This is a WIP and has been taken over by Jay) * Bonus Times added. * Added /time * Added /hideme for regulars * Fixed the bug where you would walk around after dying for a few seconds with 0 hp * Fixed a small bug where the rampage would end if you hit somebody to death * Made it a bit easier to get speed bonuses (Matthias) * Fixed the 'You have to wait 5 seconds to detonate the bomb...' bug with not armed vehicles * /gang info now the gang leader * The FightClub is now a vehicle free zone * Your gangbank now gets filled with $50.000 every min if you own the gangbase * If you fail to login, your name will be changed to LVP_RandomNumber * An admin dialog with options like kick/ban/jail/mute/unjail/unmute for admins when they click on a player at the score tab * Fixed the bug where a grenade still does damage after exiting an interior * Objects are now streamed. * Map zones are now free and have a new object preloading system (WIP by Jay) Note: The next Milestone (Alpha 2) may not be for a while because it involves a lot of cleaning up of the source. We'll post more details when we're ready for another organised test [size=14pt][color=red][b]Please post here if you are coming Re: LVP 2.92 Alpha Test #1 - Jay - 04-26-2010 [me=Jay]is coming[/me] Re: LVP 2.92 Alpha Test #1 - Mark - 04-26-2010 If I will arrive from my trip early, then yes. Re: LVP 2.92 Alpha Test #1 - Unbreak - 04-26-2010 I will be thereĀ
Re: LVP 2.92 Alpha Test #1 - Kase - 04-26-2010 I think that I will be there, if I come back from Rome in timeĀ
Re: LVP 2.92 Alpha Test #1 - Lithirm - 04-26-2010 Unless something very weird and unexpected happens, I'll be there! Re: LVP 2.92 Alpha Test #1 - HoldeN - 04-26-2010 it'll be 5am for me but i'll try make it
Re: LVP 2.92 Alpha Test #1 - Kase - 04-26-2010 (04-26-2010, 01:28 PM)Lithirm link Wrote: Unless something very weird and unexpected happens, I'll be there! Like rage?
Re: LVP 2.92 Alpha Test #1 - thiaZ - 04-26-2010 * thiaZ comes. Re: LVP 2.92 Alpha Test #1 - Matthias - 04-26-2010 Coming too. |