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LVP 2.94 Gang Features v0.5 - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Gangs (https://forum.sa-mp.nl/forum-22.html) +--- Thread: LVP 2.94 Gang Features v0.5 (/thread-25901.html) |
Re: LVP 2.93 Gang Features - thiaZ - 12-06-2010 Quote:Or... just implement it xD The problem is that it is not accurate, the "no-teamdamage-thing" means that every player in the gang has to be in the same team, we would have to reset the teams everytime a minigame/chase/fightclubfight starts, and re-reset it again after that. There is a SA-MP bug with teams are getting automatically deleted after some seconds when not manual updated which means you'd have to run a timer and to loop through all players to check their gang, if they're in any minigame, fightclub, chase etc. It'd be possible but I think that it won't be added in the next time without excessive testing. Re: LVP 2.93 Gang Features - Dominator33 - 12-06-2010 (12-06-2010, 05:02 PM)thiaZ link Wrote: excessive testing.eT.thiaZ Re: LVP 2.93 Gang Features - Kase - 12-06-2010 (12-06-2010, 05:22 PM)Dominator33 link Wrote: eT.thiaZ I see an analogy.
Re: LVP 2.93 Gang Features - MidNight - 12-06-2010 Not enough testing, when ever a turf gets atacked, everyone revieves that gametext, same as the message, so far i only found this bug, i know that aint a big deal, but thiaZ said i should talk to you developers like to profesionall scripters so this fails a little imo.... but still great job. Re: LVP 2.93 Gang Features - ZheMafo - 12-06-2010 Quote:* In game gang registration: All gang data now saves. Is there some kinda stats on all gangs that gets made that we can view over? If not, could add it to the site like; www.sa-mp.nl/turfs <- From there you could see all the gangs and what scores the different gangs have.. And you'll include all the data about the gangs there. Death/kills(?), number of turfs taking over, turfs that the gang lost, gang kills. (?) Example, what you think?
Re: LVP 2.93 Gang Features - Jay - 12-07-2010 (12-06-2010, 06:13 PM)MidNight link Wrote: Not enough testing, when ever a turf gets atacked, everyone revieves that gametext, That's a VERY minor bug which has already been fixed. It was just a case of changing a -1 to 0. Very easy mistake to make. (12-06-2010, 08:44 PM)ZheMafo link Wrote: Is there some kinda stats on all gangs that gets made that we can view over? Not a bad idea. We'll liaise with the website developers over this one. (12-06-2010, 03:05 PM)Darius link Wrote: You should make a poll regarding team/gang damage. Or... just implement it xD When we start on the gang updates we will make a poll. It won't be until after Christmas though unfortunately. (12-06-2010, 03:05 PM)Darius link Wrote: Like I said you should make more use of menus. I say this some of the commands on the server are brought up on the chat, and its pretty useless because in 2 seconds you won't be able to see it because of people talking. Or it just blocks your chat and you may have been talking to someone. The command could be like /gangs and you get a menu with all the registered gangs on the server, from there you could do e.g /gang info id and see a brief description on a menu like this: We did originally have this. It displayed in a dialog: ![]() It was removed due to a last minute minor problem though. Expect to see it re-added in the future. (12-06-2010, 03:05 PM)Darius link Wrote: There should be permanent gang houses that gangs could own or possibly be rewarded. Not giving a special property or unique spawn weapons for example, but maybe some weapon, health and armour pickups inside. As well as a buyable interior and possibly one or two gang spawncars. Very good ideas. Obviously, however, a lot of work involved too. If we ever did go ahead and consider gang houses, we would first consider player houses. (And trust me, they will come much earlier than you think) (12-06-2010, 03:05 PM)Darius link Wrote: You could even go further and make a whole new section on the website to do with gangs, with their stats and ratios. Sort of like GTAT, but that may take it a step too far. The website was originally designed with the intention of adding many gang features. Perhaps we will go ahead and do just that, but it won't be for at least a few months. (12-06-2010, 03:05 PM)Darius link Wrote: You should be able to setup CUSTOM ranks and CUSTOM permissions within the gang, so the leader can do everything. Then they could setup a rank called 'noob' who can only see the gang balance and talk in gang chat, nothing else. Whilst another rank 'member' could only deposit into the gangbank and can't withdraw. You could expand on this by making a 'gang rank skins'. The leader having a diff skin from the other members, although this would be optional. TBH, this sounds like more work than it's worth. (12-06-2010, 03:05 PM)Darius link Wrote: Maybe you could branch this out onto properties aswell? If a person is in a gang and is online buying properties, they could do /gang buy, maybe then they could pay it out of all their money. Or it could be paid out of the gang bank, or EVERYONE in the gang pays a small price. Then the money made could be automatically given to the gang members or deposited into the gang bank. Nice idea. Re: LVP 2.93 Gang Features - dappamikey - 12-07-2010 This new gang system has definitley reignited a lot of interest in LVp, well done guys! Re: LVP 2.93 Gang Features - MidNight - 12-07-2010 Theres too low amount of the gang colors, it should be seted officialy at the site, that mafo suggested. When the color is picked up, other gang cannot have the same. Re: LVP 2.93 Gang Features - xBlueXFoxx - 12-07-2010 A few things that should definitely be added... -Disabling TP when in a turf war, as I said before... Quote:[08:25] <+xBlueXFoxx> I would like to add the suggestion of removing TP in middle of gang wars, it's pretty unfair when there are larger gangs.Just an even balance that should eliminate the variable of having more players raising the odds of keeping the turf that is being taken over. More skill reliant. -Gangs must take over 1 turf each day/every other/every 3 days - to be considered active, if they are not active then the gang should be deleted, to prevent everyone making a gang for themselves for "a cool color" or clogging up the gang list. -A gang menu for commands, maybe a display showing what colors are what and allow you to pick colors between 1-97, and other gang features. But that already appears to be worked on as shown in the pic above. Re: LVP 2.93 Gang Features - Darius - 12-07-2010 There seems to be some bugs, for instance random people join and it says their in my gang when they are not. Or I kick someone from the gang, they rejoin and they are back in. oll:
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