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SA:MP 0.3a officially released! - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Miscellaneous (https://forum.sa-mp.nl/forum-4.html) +--- Forum: General Talk (https://forum.sa-mp.nl/forum-24.html) +--- Thread: SA:MP 0.3a officially released! (/thread-21111.html) |
Re: SA:MP 0.3a officially released! - Munch - 10-18-2009 I've e-heard somewhere that Kye has / had plans on using the MTA Source Code to better SA-MP. If that's true and he does, then SA-MP 3x or SA-MP 4 (if there will be one, doubt it though without the MTA code) will be good. Re: SA:MP 0.3a officially released! - ReLoaded - 10-18-2009 lol the syncs awesome worth the wait 4 me Re: SA:MP 0.3a officially released! - Jerome - 10-18-2009 (10-18-2009, 03:55 PM)Felle link Wrote: Not sure what you mean, Lua is used for gamemode scripting and is superior to Pawn, however I'm not sure in what language(s) SA-MP itself is scripted. I'm not so sure about MTA either, but I think C++ is a big part of it. MTA has a bigger development team and is open-source, which explains how it can beat SA-MP.. in my opinion, at least. Well yeah .. I have no idea on MTA lawl. You win. |