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[Levels] Idea to make GM better ;) - Printable Version

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Re: [Levels] Idea to make GM better ;) - Hitman - 02-16-2009

Its a great idea, as long as the players with higher levels dont get advantages of it.

Means, holding 2 shotguns would be unfair.  Spawning with a free baseball bat otherwise would be cool.


Re: [Levels] Idea to make GM better ;) - Richard - 02-16-2009

I dislike the idea of people who play longer, to have more stuff.

Unless it's like small things, being flowers and so on, that's fine.
But as Hitman said, not something that gives them advantages.


Re: [Levels] Idea to make GM better ;) - Matthias - 02-16-2009

Dude, this isn't runescape...

What's wrong with the current system?


Re: [Levels] Idea to make GM better ;) - TEF - 02-16-2009

Quote:Matthias link=topic=17284.msg180513#msg180513 date=1234815943]
Dude, this isn't runescape...

What's wrong with the current system?
I like this idea best of all. :)


Re: [Levels] Idea to make GM better ;) - Peru - 02-17-2009

Quote:Matthias link=topic=17284.msg180513#msg180513 date=1234815943]
Dude, this isn't runescape...

What's wrong with the current system?

The system doesn't have to be wrong to make changes. Changes can also be made to improve the gaming experience of Players. :)


Re: [Levels] Idea to make GM better ;) - Jay - 02-17-2009

It shouldn't be based on how many hours a player has in game, it should be based on how talented / active the player is at something. For example, if a player kills 40 people, maybe they could unlock wanted level features (i.e that players wanted level could go up to 40).

If you agree to this idea, don't post thoughts, post some ideas for what different levels there could be, and what could be unlocked.

We've actually discussed this very idea before in our beta team forum board, but it didn't seem to get very far.


Re: [Levels] Idea to make GM better ;) - SKE92beyond - 02-17-2009

(02-17-2009, 03:43 AM)Jay link Wrote: it should be based on how talented / active the player is at something. For example, if a player kills 40 people, maybe they could unlock wanted level features (i.e that players wanted level could go up to 40).

i quote that's an example of what i've in mind


Re: [Levels] Idea to make GM better ;) - Jerome - 02-25-2009

(02-15-2009, 06:51 PM)Jay link Wrote: I actually had an idea the other day for players to be able to hold more than one type of weapon. E.G, having a Desert Eagle, Colt 45, and Silenced pistol in their inventory, all at once. It's possible :) Maybe if this idea is implemented, this could be one of the upgrades.

Moved to open for discussion.

This sounds awesum, ive never seen it done.

Now we won't : (


Re: [Levels] Idea to make GM better ;) - Ben_St0ne - 02-28-2009

A clock/digital would be awesum .
Have a terrorists and insurgents deathmatch in The 4 Dragons Casino.
Maybe have the Lake beside the Pirateship replenish Health. and Drain your money for the duration.,and vice-versa on the ship more Money less Health.


Re: [Levels] Idea to make GM better ;) - Jerome - 02-28-2009

(02-28-2009, 08:54 AM)Ben_St0ne link Wrote: A clock/digital would be awesum .
Have a terrorists and insurgents deathmatch in The 4 Dragons Casino.
Maybe have the Lake beside the Pirateship replenish Health. and Drain your money for the duration.,and vice-versa on the ship more Money less Health.

Already have a /clock. When you become a regular ( after 50 hours ) This is one of many cmds you unlock :+