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[Cars] Reserve Tires - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Development (https://forum.sa-mp.nl/forum-16.html) +--- Thread: [Cars] Reserve Tires (/thread-13454.html) Pages:
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Re: [Cars] Reserve Tires - Jerome - 04-13-2009 (11-10-2008, 11:38 PM)tomozj link Wrote: When cars are fixed, they are simply frozen and unfrozen which removes any flames and their health is set to 100% - fixing the tires does not come into this. What would have to be done is a car respawn and then the player re-entered into the car, and with a mod shop sound effect to over the jump between cars it could seem pretty real. Oh
Re: [Cars] Reserve Tires - FarePak - 04-13-2009 Nice 5 month bump Jerome Re: [Cars] Reserve Tires - Jerome - 04-13-2009 Loving it. You just bumped after me ?
Re: [Cars] Reserve Tires - Matthias - 04-13-2009 I'm just wondering, as there will most likely never be a 3.0 will this be added in a later 2.90 version or not at all? Re: [Cars] Reserve Tires - Richard - 04-13-2009 (11-11-2008, 08:29 PM)Jay link Wrote: It is indeed possible but completely misses the point of syncing tyre popping. As tomozj already said, the process would involve the vehicle being respawned, set back to its orginal position, and the player warped inside it, however, if we where going to do such a thing, we might aswell desync tyre popping all together (Globally desyncing tyres is possible, btw) but where not going to |