02-27-2008, 08:05 PM
Alright, so I'm going to be working on player worlds.
Interface
The interface with player worlds will be via commands for most of the time such as when you want to teleport from one world to another, you can use /world [id]. However, for configuring your world, you use a GUI interface -- this is much faster and less complicated than commands.
What will be customizable
Well, here's a list:
- Weather
- Time
- Spawn-point
- Guns enabled?
Just a few quick suggestions. All of this info will be saved in a table and can be accessed via some function / straight from the table itself.
Number of player worlds
At the moment, I've allotted MTA dimension IDs 601-1000 for player worlds (in this topic), meaning we have quite a few hundred available to use for now. All calculating of the real MTA dimension ID from the LVP World ID will be done via two functions only, meaning that if the range needs to change at any time it's easily done.
Vehicles
I'm unsure on how we should go about to adding vehicles to player worlds, but if you're the driver in a car and you teleport to another world, your car should go with you like in LVP 2.x.
Anything else?
Interface
The interface with player worlds will be via commands for most of the time such as when you want to teleport from one world to another, you can use /world [id]. However, for configuring your world, you use a GUI interface -- this is much faster and less complicated than commands.
What will be customizable
Well, here's a list:
- Weather
- Time
- Spawn-point
- Guns enabled?
Just a few quick suggestions. All of this info will be saved in a table and can be accessed via some function / straight from the table itself.
Number of player worlds
At the moment, I've allotted MTA dimension IDs 601-1000 for player worlds (in this topic), meaning we have quite a few hundred available to use for now. All calculating of the real MTA dimension ID from the LVP World ID will be done via two functions only, meaning that if the range needs to change at any time it's easily done.
Vehicles
I'm unsure on how we should go about to adding vehicles to player worlds, but if you're the driver in a car and you teleport to another world, your car should go with you like in LVP 2.x.
Anything else?

D