02-06-2014, 03:59 AM
As some of you may have noticed, I am giving a hand in the development team with minor things such as organize the color stuff. The taste of the color structural isn't good and is rather annoying/messy, therefore I decided to make this topic and discussed it with everyone instead of only Russell.
Color:
uccess:
Currently for certain commands we are using the yellow and green color for success. I could just continue with green seeing that the color.pwn says so, but I want to be sure first so there's no going back.
[*]Should we only use green?
Color::Information:
Currently we are using the color white as Color::Information. This color isn't suitable for every information, meaning for DIALOG_BOX it is. Perhaps it's just me having a hard time reading that white color, but I doubt it and always have to move a little bit forward to read it. To prove that this color isn't exactly suitable I changed the color to a look-a-like white one which suits better.
Screenshot and Color table(CCFFFF).
This also makes it harder and annoying for administrators. The messages of players plus the admin notices are white. Perhaps we can make an exception for administrator related stuff.
[*]Can we use this color instead of what we are currently using for information?
Minigame Announcement and more:
Dropping this in here is a good idea I guess though it's not fully related to colors. The MinigameAnnouncement and the MinigameAnnouncementHighlight colors is just fine, but the problem is the positions/ways they're being displayed.
[*]Certain announcements we display in the middle.
[*]Others where the players chat messages appears.
[*]Hint messages in the bottom right corner.
[*]Others above the hint messages.
[*]Style of dialog box.
[*]FS like bag of money.
This makes the chat messy. Whenever you can, go in-game and look at the position of certain messages that are being displayed in the middle of the screen with the type of colors we use.. If we don't need to display certain messages we could disable them. Example when players are buying properties. I personally don't see why I should see when a player bought a property. If it was mine and I receive a message that my property has been bought, it's perfectly fine.
Properties:
Since I am talking about this, let me bring this part forward also. The property information is displayed on the property icon when a player is close enough to this. You can see the Name[ID]/Price/Income/Owner but once you step into the icon you receive the same information but in form of SendClientMessage which isn't needed.
I honestly don't see why we have www.sa-mp.nl and server IP in the right top corner. Now that we don't have automated messages you may think it's fine. But I think players are smart and they help each others, though we need those automated messages back. We have to focus on keeping things organized, we have been trying to balance things for newbies but the result wasn't good. What we should do is have certain commands the same as many other servers, an example is /stunt instead of /jump. Back to the right top corner area, it can be used to display the FPS, PING and PACKETLOSS. Above the map where we currently display those, can be used for something else. Perhaps connecting/disconnecting from the server. Point is that these should be organized to prevent such a messy chat and unnecessary messages.
MinigamesTransparentRed & MinigamesTransparentBlue:
Think it will look well organized if use one of these colors and make it unique, just like grey can only be used when player uses the pause command. Perhaps use a other color instead. It doesn't mind which minigame the players are playing, just one unique color we can tell that they're participating in a minigame. This can also count for those who are having a match in the the fight club.
[*]Why are we using two colors?
I'll be waiting on y'all replies and hopefully help to make things better.
Color:
uccess:Currently for certain commands we are using the yellow and green color for success. I could just continue with green seeing that the color.pwn says so, but I want to be sure first so there's no going back.
[*]Should we only use green?
Color::Information:
Currently we are using the color white as Color::Information. This color isn't suitable for every information, meaning for DIALOG_BOX it is. Perhaps it's just me having a hard time reading that white color, but I doubt it and always have to move a little bit forward to read it. To prove that this color isn't exactly suitable I changed the color to a look-a-like white one which suits better.
Screenshot and Color table(CCFFFF).
This also makes it harder and annoying for administrators. The messages of players plus the admin notices are white. Perhaps we can make an exception for administrator related stuff.
[*]Can we use this color instead of what we are currently using for information?
Minigame Announcement and more:
Dropping this in here is a good idea I guess though it's not fully related to colors. The MinigameAnnouncement and the MinigameAnnouncementHighlight colors is just fine, but the problem is the positions/ways they're being displayed.
[*]Certain announcements we display in the middle.
[*]Others where the players chat messages appears.
[*]Hint messages in the bottom right corner.
[*]Others above the hint messages.
[*]Style of dialog box.
[*]FS like bag of money.
This makes the chat messy. Whenever you can, go in-game and look at the position of certain messages that are being displayed in the middle of the screen with the type of colors we use.. If we don't need to display certain messages we could disable them. Example when players are buying properties. I personally don't see why I should see when a player bought a property. If it was mine and I receive a message that my property has been bought, it's perfectly fine.
Properties:
Since I am talking about this, let me bring this part forward also. The property information is displayed on the property icon when a player is close enough to this. You can see the Name[ID]/Price/Income/Owner but once you step into the icon you receive the same information but in form of SendClientMessage which isn't needed.
I honestly don't see why we have www.sa-mp.nl and server IP in the right top corner. Now that we don't have automated messages you may think it's fine. But I think players are smart and they help each others, though we need those automated messages back. We have to focus on keeping things organized, we have been trying to balance things for newbies but the result wasn't good. What we should do is have certain commands the same as many other servers, an example is /stunt instead of /jump. Back to the right top corner area, it can be used to display the FPS, PING and PACKETLOSS. Above the map where we currently display those, can be used for something else. Perhaps connecting/disconnecting from the server. Point is that these should be organized to prevent such a messy chat and unnecessary messages.
MinigamesTransparentRed & MinigamesTransparentBlue:
Think it will look well organized if use one of these colors and make it unique, just like grey can only be used when player uses the pause command. Perhaps use a other color instead. It doesn't mind which minigame the players are playing, just one unique color we can tell that they're participating in a minigame. This can also count for those who are having a match in the the fight club.
[*]Why are we using two colors?
I'll be waiting on y'all replies and hopefully help to make things better.

