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[S] /robbery
#1
I think most of you know that the attackers in /robbery are most likely to win the minigame: about 90% of the times they win. To make the game more equal, I would like to do a suggestion.

Today, as a defender, I chased an attacker back to his base and killed him while he was in there. This way I found out that when one of the attackers makes it back to their base, they are counted as in. This remains, even if the attacker leaves the base again or gets killed in there by a defender. To make this minigame more equal for both teams, I'd like to suggest that the defenders are able to kill the attackers when they are back at their base. This way all the attackers have to be in the base together to win the game. This means that if an attacker that gets killed at it's base by a defender, it will respawn in the casino and has to make it back to the base again. Only when all the attackers are in the base at the same time and all of them are alive, they will win the minigame.
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#2
That would make it impossible to win as an attacker. Would become hide and seek :D
If the hunter were to work, it'd be better.
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#3
Yeah, the hunter defiantly needs to be fixed.
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#4
The hunter is already fixed.

And I don't see why it makes it impossible for the attackers. The only thing they have to do, is prevent to be shot at their own base.
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#5
Since when? :+ It was locked like 2 or 3 days ago. I did see Matt use it once I think, but when BDG and I tried, it was locked.

It makes it impossible because you don't have the proper guns to defend yourself there. MP5/sniper vs spas/m4 is impossible to win for most people. And the area you go back to isn't all that big. If one person is taking a long time to get back to the base, the others, or at least 1, will certainly die.
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#6
(11-22-2011, 05:54 PM)SolidRock link Wrote: I think most of you know that the attackers in /robbery are most likely to win the minigame: about 90% of the times they win.

Do you have a source on this? I play this game quite a lot with ScarTissue and it has generally been an even match from my experience of playing?

(11-22-2011, 10:55 PM)MacSto link Wrote: Yeah, the hunter defiantly needs to be fixed.

I have never experienced a problem with the Hunter vehicle. It becomes available for the defenders when the attackers have stolen all the money. If anyone has ever had a different experience they should submit a bug report using the correct format on the correct forum.
Cheers
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#7
Done.
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#8
(11-23-2011, 03:09 PM)Jay link Wrote: Do you have a source on this? I play this game quite a lot with ScarTissue and it has generally been an even match from my experience of playing?

True but I got to admit attack seems to win a bit more but if the defense team is good it is much harder. It's hard to balance teams in robbery because it will always come down to who is in what team if you're the only experienced player in a team with new players it's always harder when you're up against experienced players.

What I did think about to make it a little bit tougher for the attackers is to add an extra door at the top of the stairwell where the attackers also have to place a bomb (with timer) like at the vault. So every defense player can focus on the attackers and no one has to block that doorway anymore. Defense should spawn somewhere in the casino a bit further away from that door (maybe around the bar area).
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