06-13-2012, 11:08 AM
Sorry for spamming the forum with my maps but I had free time so I finished Strikers task for the two maps he wanted.
Anyway; /CtF stands for Capture the Flag, and Obviously what you have to do is steal the other team's flag. The teams are Team 1 (Red) Vs. Team 2 (Blue) Both teams will spawn from opposite ends of the ship/map that the minigame was created on. The teams will have to fight their way to the other side of the ship, retrieve the opponents flag, and fight their way back to their base to drop the flag off. A few things that I could not do that I would suggest doing; But a boundary around the ship, so the new people who play don't jump off the ship and try to swim away, and make a point system like /RWTW, where a player can set the points from 5-20 (Just coming from the top of my head.) Oh! and also; just incase new people don't understand it, put a quick tutorial on how to play, explained how I have it explained so they're not confused. There will be a screenshot in the attachments of what the base would look like. The weapons I would like would be (M4,Spaz, MP5, and the Deagle) Anyway; here's the code.
CreateObject(2912,-1476.19995117,1489.09997559,7.30000019,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (1)
CreateObject(2912,-1476.19995117,1489.09997559,8.00000000,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (2)
CreateObject(2912,-1363.59997559,1489.09997559,10.00000000,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (3)
CreateObject(2912,-1363.69995117,1489.00000000,10.69999981,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (4)
CreateObject(2993,-1363.50000000,1489.09997559,11.39999962,0.00000000,0.00000000,336.00000000); //object(kmb_goflag) (1)
CreateObject(2993,-1476.00000000,1489.09997559,8.69999981,0.00000000,0.00000000,335.99487305); //object(kmb_goflag) (2)
Anyway; /CtF stands for Capture the Flag, and Obviously what you have to do is steal the other team's flag. The teams are Team 1 (Red) Vs. Team 2 (Blue) Both teams will spawn from opposite ends of the ship/map that the minigame was created on. The teams will have to fight their way to the other side of the ship, retrieve the opponents flag, and fight their way back to their base to drop the flag off. A few things that I could not do that I would suggest doing; But a boundary around the ship, so the new people who play don't jump off the ship and try to swim away, and make a point system like /RWTW, where a player can set the points from 5-20 (Just coming from the top of my head.) Oh! and also; just incase new people don't understand it, put a quick tutorial on how to play, explained how I have it explained so they're not confused. There will be a screenshot in the attachments of what the base would look like. The weapons I would like would be (M4,Spaz, MP5, and the Deagle) Anyway; here's the code.
CreateObject(2912,-1476.19995117,1489.09997559,7.30000019,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (1)
CreateObject(2912,-1476.19995117,1489.09997559,8.00000000,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (2)
CreateObject(2912,-1363.59997559,1489.09997559,10.00000000,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (3)
CreateObject(2912,-1363.69995117,1489.00000000,10.69999981,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (4)
CreateObject(2993,-1363.50000000,1489.09997559,11.39999962,0.00000000,0.00000000,336.00000000); //object(kmb_goflag) (1)
CreateObject(2993,-1476.00000000,1489.09997559,8.69999981,0.00000000,0.00000000,335.99487305); //object(kmb_goflag) (2)
![[Image: mcu1dl.png]](http://i57.tinypic.com/mcu1dl.png)