11-07-2011, 01:05 AM
(This post was last modified: 11-07-2011, 01:10 AM by ScarTissue[NL])
This idea is originally by Jay but he wanted me to write something up so here it is. A minigame with Area 69 similaire to /Robbery.
Attackers:
Start off in the big freighter plane (its in single player too) and jump out of that to parachute down too the base. If it's not possible I guess a location (airport in LV) to have some helicopters parked and fly over there would do too, but it would miss out on the whole skydiving together into the base effect. Once parachuted down you would have to make it into the missile silo to blow up a rocket. To make it a bit harder for the attackers I would say give it a timer (a player has to stand in a red zone for 10 seconds or something) or make it so that at least 2 players have to make it to the silo to make the mission successful. As for skins I have no idea but the elvis skins would be funny. As for weapons I would say Deagle, SMG, M4, Grenades for now.
Defenders:
When starting as defender a message will pop-up that an unknown aircraft has been detected and you should prepare and take in positions. There isn't much to add other then prevent the attackers from getting to the missile silo. Skins should be army soldiers. Weapons should be the same as attack but if someone has other idea's about that please give your input.
As for the actual minigame itself to explain in detail I divided it in parts:
Part 1: Defenders first spawn outside the base. The base is sealed off and the attackers have to bomb the entrance (same as in robbery with the door of the vault).
Part 2: Once the door from part 1 is breached defenders should spawn at the second defense point I would say the control room and have the attackers breach another door inside the base.
Part 3: Defenders spawn somewhere in a corner in the hallways and then the attackers can now try to make it to the missile silo.
This game would be a bit tougher for attackers then robbery is. But that would actually be nice for a change. I would make a time limit on this but I have no idea how much it should be I say we should test that if we got a working version. Any additional idea's are very much welcome maybe I'll add some too but this is the raw idea for now.
Attackers:
Start off in the big freighter plane (its in single player too) and jump out of that to parachute down too the base. If it's not possible I guess a location (airport in LV) to have some helicopters parked and fly over there would do too, but it would miss out on the whole skydiving together into the base effect. Once parachuted down you would have to make it into the missile silo to blow up a rocket. To make it a bit harder for the attackers I would say give it a timer (a player has to stand in a red zone for 10 seconds or something) or make it so that at least 2 players have to make it to the silo to make the mission successful. As for skins I have no idea but the elvis skins would be funny. As for weapons I would say Deagle, SMG, M4, Grenades for now.
Defenders:
When starting as defender a message will pop-up that an unknown aircraft has been detected and you should prepare and take in positions. There isn't much to add other then prevent the attackers from getting to the missile silo. Skins should be army soldiers. Weapons should be the same as attack but if someone has other idea's about that please give your input.
As for the actual minigame itself to explain in detail I divided it in parts:
Part 1: Defenders first spawn outside the base. The base is sealed off and the attackers have to bomb the entrance (same as in robbery with the door of the vault).
Part 2: Once the door from part 1 is breached defenders should spawn at the second defense point I would say the control room and have the attackers breach another door inside the base.
Part 3: Defenders spawn somewhere in a corner in the hallways and then the attackers can now try to make it to the missile silo.
This game would be a bit tougher for attackers then robbery is. But that would actually be nice for a change. I would make a time limit on this but I have no idea how much it should be I say we should test that if we got a working version. Any additional idea's are very much welcome maybe I'll add some too but this is the raw idea for now.