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barrels
#11
hmm yeah I suppose it would be since the gunshot would be synced on the players screen
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#12
It's a negative & a positive thing with this;

N; People are gonna abuse the barrels just as refilling, and I'm pretty sure that's gonna be more popular than refilling, which is definitely more lame. (And I hope you get my point by saying so.)

P; You change the lame method by refilling which gives the opponent a chance to kill him afterward if he run for health when he's about to die.

^ Thus this can be abused in many more ways, so, I guess it's better to remove them and either do something about the ship-lame, because that's what they do after they have refilled > run to ship.

Sug; Maybe it could be an idea to make a ''timeframe''?, if the people are at ship and go off > fire the weapon and kill a guy that some others is fighting, then run back to ship they can't because they have just fired a weapon and gotta wait for 10 seconds? Could be a solution..
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#13
lol i make quite alotta refreances to that but mainly about interior abuse

but i suppose that this is an acception i like the idea disable health pickups for players

who "have recently been in a gun fight"
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