Hello There, Guest! Login or Register


[TEAM DM] Assortment DM (ADM)
#1
Alright so hears my idea, you have RWTW & WWTW, both are played very commonly and are prolly the biggest hits in DM in LVP.

What about a mix of both? What about picking the weapons you want? But maybe the better weapons are a bit harder to get to?

Assortment DM (ADM), takes place in a tunnel in SF, the catch is, there will be weapon pickups rather than weapons you spawn with, the weapons evened out on each side in the same order up to the middle, in the middle there will be a heart with an explosive rocket next to it, also located there in a long range M4 and Sniper rifle, see the catch? If you want to snipe people, you must run into the action and get out. There will be no sawn-offs (ohnoes.), main reason for this is because they're an "unbalanced" weapon to walk weapon users, not to mention people exploit them like hell for an upper advantage anyways, walk up, boom-boom dead. However, there will be uzi's near the spawning points on each side, along with a deagle and chainsaw, as you move up, the weapons progress.


The current weapon set on the map is...

At the spawn point: Uzi, Tear gas, Chainsaw, Deagle.
As you progress: Rifle, MP5.
In the middle: Health pickup, Combat shotgun, Sniper, M4, AK47, Colts

So in otherwords you get the close range weapons near the spawn, furthest area away from the other team, and you get the long range weapons near the middle, where the action happens.

For convenience, I placed barrels...  O-)


The map contains pickups, so I'll be posting this here in MTA format, the dev will have to do the proper conversion for the pickups.


[Image: 4-6.jpg]
[Image: 3-9.jpg]
[Image: 1-11.jpg]
[Image: 2-9.jpg]


Code:
<map edf:definitions="editor_main">
    <object id="object (elecfence_BAR) (1)" doublesided="false" model="987" interior="0" dimension="0" posX="-2095" posY="1077.7626953125" posZ="54.578125" rotX="0" rotY="0" rotZ="90" />
    <object id="object (elecfence_BAR) (2)" doublesided="false" model="987" interior="0" dimension="0" posX="-2095" posY="1065.8525390625" posZ="54.578125" rotX="0" rotY="0" rotZ="90" />
    <object id="object (elecfence_BAR) (3)" doublesided="false" model="987" interior="0" dimension="0" posX="-2095" posY="1054.044921875" posZ="54.578125" rotX="0" rotY="0" rotZ="90" />
    <object id="object (elecfence_BAR) (4)" doublesided="false" model="987" interior="0" dimension="0" posX="-2304.49609375" posY="1042.8790283203" posZ="54.578125" rotX="0" rotY="0" rotZ="90" />
    <object id="object (elecfence_BAR) (5)" doublesided="false" model="987" interior="0" dimension="0" posX="-2095" posY="1042.4912109375" posZ="54.578125" rotX="0" rotY="0" rotZ="90" />
    <object id="object (elecfence_BAR) (6)" doublesided="false" model="987" interior="0" dimension="0" posX="-2304.3415527344" posY="1066.6947021484" posZ="54.578125" rotX="0" rotY="0" rotZ="90" />
    <object id="object (elecfence_BAR) (7)" doublesided="false" model="987" interior="0" dimension="0" posX="-2304.396484375" posY="1054.748046875" posZ="54.578125" rotX="0" rotY="0" rotZ="90" />
    <object id="object (elecfence_BAR) (9)" doublesided="false" model="987" interior="0" dimension="0" posX="-2304.396484375" posY="1054.748046875" posZ="54.578125" rotX="0" rotY="0" rotZ="90" />
    <object id="object (elecfence_BAR) (10)" doublesided="false" model="987" interior="0" dimension="0" posX="-2304.4755859375" posY="1078.5364990234" posZ="54.578125" rotX="0" rotY="0" rotZ="90" />
    <pickup id="pickup (health) (1)" type="health" interior="0" amount="100" respawn="30000" dimension="0" posX="-2204.8186035156" posY="1053.935546875" posZ="55.578125" rotX="0" rotY="0" rotZ="0" />
    <object id="object (missile_07_SFXR) (1)" doublesided="false" model="3794" interior="0" dimension="0" posX="-2203.5920410156" posY="1057.0122070313" posZ="55.183986663818" rotX="0" rotY="0" rotZ="42.994995117188" />
    <pickup id="pickup (Chainsaw) (1)" type="9" interior="0" amount="100" respawn="30000" dimension="0" posX="-2114.8002929688" posY="1087.2924804688" posZ="55.725280761719" rotX="0" rotY="0" rotZ="0" />
    <pickup id="pickup (Chainsaw) (2)" type="9" interior="0" amount="100" respawn="30000" dimension="0" posX="-2280.634765625" posY="1045.8564453125" posZ="55.727310180664" rotX="0" rotY="0" rotZ="0" />
    <pickup id="pickup (Deagle) (1)" type="24" interior="0" amount="100" respawn="30000" dimension="0" posX="-2280.7607421875" posY="1065.8397216797" posZ="55.847099304199" rotX="0" rotY="0" rotZ="0" />
    <pickup id="pickup (Combat Shotgun) (1)" type="27" interior="0" amount="100" respawn="30000" dimension="0" posX="-2245.181640625" posY="1065.4066162109" posZ="55.813682556152" rotX="0" rotY="0" rotZ="0" />
    <pickup id="pickup (Combat Shotgun) (2)" type="27" interior="0" amount="100" respawn="30000" dimension="0" posX="-2147.9719238281" posY="1065.4494628906" posZ="55.816989898682" rotX="0" rotY="0" rotZ="0" />
    <pickup id="pickup (M4) (1)" type="31" interior="0" amount="100" respawn="30000" dimension="0" posX="-2201.1345214844" posY="1062.9039306641" posZ="55.584583282471" rotX="0" rotY="0" rotZ="0" />
    <pickup id="pickup (Sniper) (1)" type="34" interior="0" amount="100" respawn="30000" dimension="0" posX="-2201.7846679688" posY="1069.0518798828" posZ="55.578125" rotX="0" rotY="0" rotZ="0" />
    <pickup id="pickup (Colt 45) (1)" type="22" interior="0" amount="100" respawn="30000" dimension="0" posX="-2235.2026367188" posY="1087.4729003906" posZ="55.72501373291" rotX="0" rotY="0" rotZ="0" />
    <pickup id="pickup (Colt 45) (2)" type="22" interior="0" amount="100" respawn="30000" dimension="0" posX="-2142.025390625" posY="1046.2857666016" posZ="55.727638244629" rotX="0" rotY="0" rotZ="0" />
    <pickup id="pickup (Deagle) (2)" type="24" interior="0" amount="100" respawn="30000" dimension="0" posX="-2114.8803710938" posY="1065.7058105469" posZ="55.836761474609" rotX="0" rotY="0" rotZ="0" />
    <pickup id="pickup (Uzi) (1)" type="28" interior="0" amount="100" respawn="30000" dimension="0" posX="-2294.6408691406" posY="1066.4865722656" posZ="55.803844451904" rotX="0" rotY="0" rotZ="0" />
    <pickup id="pickup (Uzi) (2)" type="28" interior="0" amount="100" respawn="30000" dimension="0" posX="-2104.1396484375" posY="1066.0947265625" posZ="55.834072113037" rotX="0" rotY="0" rotZ="0" />
    <pickup id="pickup (AK-47) (1)" type="30" interior="0" amount="100" respawn="30000" dimension="0" posX="-2206.9289550781" posY="1086.3546142578" posZ="55.7265625" rotX="0" rotY="0" rotZ="0" />
    <pickup id="pickup (Teargas) (1)" type="17" interior="0" amount="100" respawn="30000" dimension="0" posX="-2290.9750976563" posY="1087.3309326172" posZ="55.72522354126" rotX="0" rotY="0" rotZ="0" />
    <pickup id="pickup (Teargas) (2)" type="17" interior="0" amount="100" respawn="30000" dimension="0" posX="-2106.2358398438" posY="1044.7427978516" posZ="55.723011016846" rotX="0" rotY="0" rotZ="0" />
    <pickup id="pickup (MP5) (1)" type="29" interior="0" amount="100" respawn="30000" dimension="0" posX="-2129.4411621094" posY="1077.1402587891" posZ="55.578125" rotX="0" rotY="0" rotZ="0" />
    <pickup id="pickup (MP5) (2)" type="29" interior="0" amount="100" respawn="30000" dimension="0" posX="-2263.923828125" posY="1055.5263671875" posZ="55.584583282471" rotX="0" rotY="0" rotZ="0" />
    <pickup id="pickup (Rifle) (1)" type="33" interior="0" amount="100" respawn="30000" dimension="0" posX="-2133.0671386719" posY="1055.4848632813" posZ="55.584583282471" rotX="0" rotY="0" rotZ="0" />
    <pickup id="pickup (Rifle) (2)" type="33" interior="0" amount="100" respawn="30000" dimension="0" posX="-2260.9526367188" posY="1077.4693603516" posZ="55.578125" rotX="0" rotY="0" rotZ="0" />
    <object id="object (barrel4) (1)" doublesided="false" model="1225" interior="0" dimension="0" posX="-2165.8601074219" posY="1045.0684814453" posZ="55.14058303833" rotX="0" rotY="0" rotZ="0" />
    <object id="object (barrel4) (2)" doublesided="false" model="1225" interior="0" dimension="0" posX="-2167.4440917969" posY="1086.2456054688" posZ="55.132316589355" rotX="0" rotY="0" rotZ="0" />
    <object id="object (barrel4) (3)" doublesided="false" model="1225" interior="0" dimension="0" posX="-2236.3657226563" posY="1066.1657714844" posZ="55.234344482422" rotX="0" rotY="0" rotZ="0" />
    <object id="object (barrel4) (4)" doublesided="false" model="1225" interior="0" dimension="0" posX="-2227.6801757813" posY="1086.9122314453" posZ="55.131591796875" rotX="0" rotY="0" rotZ="0" />
    <object id="object (barrel4) (5)" doublesided="false" model="1225" interior="0" dimension="0" posX="-2166.357421875" posY="1065.82421875" posZ="55.251724243164" rotX="0" rotY="0" rotZ="0" />
    <object id="object (barrel4) (6)" doublesided="false" model="1225" interior="0" dimension="0" posX="-2233.6728515625" posY="1044.9299316406" posZ="55.132316589355" rotX="0" rotY="0" rotZ="0" />
    <object id="object (barrel4) (7)" doublesided="false" model="1225" interior="0" dimension="0" posX="-2205.0285644531" posY="1043.9545898438" posZ="55.128082275391" rotX="0" rotY="0" rotZ="0" />
    <object id="object (cs_oldcarjmp) (1)" doublesided="false" model="18451" interior="0" dimension="0" posX="-2247.5769042969" posY="1050.3305664063" posZ="55.090553283691" rotX="0" rotY="0" rotZ="330" />
    <object id="object (cs_oldcarjmp) (2)" doublesided="false" model="18451" interior="0" dimension="0" posX="-2156.4033203125" posY="1080.5622558594" posZ="55.090553283691" rotX="0" rotY="0" rotZ="30" />
    <object id="object (la_fuckcar2) (2)" doublesided="false" model="3593" interior="0" dimension="0" posX="-2226.1384277344" posY="1067.1055908203" posZ="55.466251373291" rotX="0" rotY="0" rotZ="0" />
    <object id="object (la_fuckcar1) (1)" doublesided="false" model="3594" interior="0" dimension="0" posX="-2182.3103027344" posY="1066.1967773438" posZ="55.457374572754" rotX="0" rotY="0" rotZ="0" />
</map>

Reply