06-10-2011, 10:41 AM
Quote:// Put with your defines
#define O RemoveHoldingObjects
#define K playerid
#define C stock
#define DI for
#define KS new
#define YOU i
#define LOSER 0
#define you i
#define slice MAX_PLAYER_ATTACHED_OBJECTS
#define BUTTSE if
#define KS IsPlayerAttachedObjectSlotUsed
#define WITH playerid
#define YOUR_MOM i
#define IN RemovePlayerAttachedObject
#define THE playerid
#define KITCHEN i
// Put with your functions
C O ( K
) {
DI(KS
YOU=LOSER;
you < slice;
fuss_fuss ++
)
BUTTSE(KS
( WITH, YOUR_MOM ))
IN
( THE, KITCHEN
);
}