Hello There, Guest! Login or Register


RWTW Bridge map
#1
Simple, 2 ends of the bridge are blocked, lightweight because there are barely any objects in the area giving a nice FPS for anyone, if you jump off, other team gets a point.

[Image: RWTW.jpg]

I checked it and there should be no bugs, no ways to get passed the 2 barriers I made, if one if found it's an easy fix.

Code:
CreateDynamicObject(987,-2699.61718750,1909.60485840,64.52066040,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (1)
CreateDynamicObject(987,-2688.31250000,1909.66040039,64.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (2)
CreateDynamicObject(987,-2676.60961914,1909.58251953,64.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (3)
CreateDynamicObject(987,-2675.35351562,1629.18103027,64.50460815,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (4)
CreateDynamicObject(987,-2687.34497070,1629.12963867,64.52145386,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (5)
CreateDynamicObject(987,-2699.21386719,1629.19995117,64.52145386,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (6)
CreateDynamicObject(17950,-2697.82226562,1626.37597656,67.05875397,0.00000000,0.00000000,180.00000000); //object(cjsaveg) (1)
CreateDynamicObject(17950,-2665.16699219,1625.96777344,67.03510284,0.00000000,0.00000000,179.99450684); //object(cjsaveg) (2)
CreateDynamicObject(17950,-2698.13696289,1912.63696289,66.65060425,0.00000000,0.00000000,0.00000000); //object(cjsaveg) (3)
CreateDynamicObject(17950,-2664.96093750,1912.74230957,66.64588165,0.00000000,0.00000000,0.00000000); //object(cjsaveg) (4)

/*
Objects converted: 10
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish light could have travelled around the world 1.95 times!
*/
Reply
#2
good Job!
Reply
#3
Woh nice idea! :)
Reply
#4
Well, nice idea. But they can lame avoid to death via jumping off from the bridge. And kilboard show that s/he killed her/hisself (for most players, getting a team score isn't more important than getting a kill, so they can lame certain death). Maybe you should give up from jump off, and put there two more fences?
Reply
#5
(02-19-2011, 09:04 PM)LasTRace link Wrote: Well, nice idea. But they can lame avoid to death via jumping off from the bridge. And kilboard show that s/he killed her/hisself (for most players, getting a team score isn't more important than getting a kill, so they can lame certain death). Maybe you should give up from jump off, and put there two more fences?

World boundries work too, try to jump off and just get thrown back in.
Reply