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Derby Maps
#11
Nice blue :) better then mine :+
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#12
More more more! :+
Reply
#13
Another map, rooftops ect, I also made a video preview of it I'll I'm compressing right now.


Updated it with a few fixes, here you go.

Code:
AddStaticVehicleEx(506,2554.17456055,2262.76879883,91.43946838,90.00000000,3,1,15); //Super GT
AddStaticVehicleEx(506,2412.75341797,2280.33349609,97.30915833,270.00000000,7,3,15); //Super GT
AddStaticVehicleEx(506,2555.01586914,2319.49609375,91.31313324,90.00000000,6,3,15); //Super GT
AddStaticVehicleEx(506,2412.51977539,2291.86499023,97.40075684,270.00000000,86,3,15); //Super GT
CreateObject(4664,2432.00000000,2292.50000000,76.00000000,10.00000000,358.00000000,100.00000000); //object(freeway5_lan2) (1)
CreateObject(18483,2379.89990234,2319.50000000,103.56999969,0.00000000,0.00000000,270.00000000); //object(cuntsrod07) (5)
CreateObject(18483,2399.32348633,2250.00000000,100.30000305,340.00000000,0.00000000,270.00000000); //object(cuntsrod07) (5)
CreateObject(18483,2399.32348633,2319.00000000,100.36439514,340.00000000,0.00000000,270.00000000); //object(cuntsrod07) (5)
CreateObject(8473,2506.30151367,2289.20996094,90.40000153,0.00000000,0.00000000,0.00000000); //object(vegaseroad095) (2)
CreateObject(18483,2379.98510742,2250.00000000,103.55000305,0.00000000,0.00000000,270.00000000); //object(cuntsrod07) (5)


[Edit]
http://forum.sa-mp.nl/index.php?topic=27413.0
Reply
#14
[Image: mtascreen20110102200251.png]

Name: Watch Your Back! Or something :P dunno

Code:
<map edf:definitions="editor_main">
    <object id="object (hillhouse10_LA) (1)" doublesided="false" model="3613" interior="0" dimension="0" posX="3152.8330078125" posY="-1275.1060791016" posZ="0" rotX="0" rotY="0" rotZ="0" />
    <vehicle id="vehicle (Manana) (1)" paintjob="3" model="410" plate="NON1 8WH" interior="0" dimension="0" posX="3149.6003417969" posY="-1269.6314697266" posZ="8.4747772216797" rotX="0" rotY="0" rotZ="0" />
    <vehicle id="vehicle (Manana) (2)" paintjob="3" model="410" plate="MHO2 COD" interior="0" dimension="0" posX="3154.7824707031" posY="-1269.185546875" posZ="8.4747772216797" rotX="0" rotY="0" rotZ="0" />
    <vehicle id="vehicle (Manana) (3)" paintjob="3" model="410" plate="YNTM 2HM" interior="0" dimension="0" posX="3156.7958984375" posY="-1280.5335693359" posZ="8.4747772216797" rotX="0" rotY="0" rotZ="178" />
    <vehicle id="vehicle (Manana) (4)" paintjob="3" model="410" plate="39SJ J8P" interior="0" dimension="0" posX="3151.5815429688" posY="-1280.0565185547" posZ="8.4747772216797" rotX="0" rotY="0" rotZ="180" />
</map>
Reply
#15
DerbyIsland

[Image: island2.png]
[Image: island_1.png]
[Image: island_overview.png]


Basic derby island. Will enable the derby cannons for it too.

Code:
<map edf:definitions="editor_main">
    <object id="object (supports) (1)" doublesided="false" model="13609" interior="0" dimension="0" posX="1999.322265625" posY="-3727.1298828125" posZ="175.16030883789" rotX="0" rotY="0" rotZ="0" />
    <object id="object (barrier_4andy) (1)" doublesided="false" model="1949" interior="0" dimension="0" posX="1990.9564208984" posY="-3703.9099121094" posZ="177.75779724121" rotX="0" rotY="0" rotZ="0" />
    <object id="object (ad_jump) (1)" doublesided="false" model="3080" interior="0" dimension="0" posX="1999.4580078125" posY="-3753.8312988281" posZ="179.20449829102" rotX="11.910003662109" rotY="0" rotZ="0" />
    <vehicle id="vehicle (BF Injection) (1)" paintjob="3" model="424" plate="I10KTAA" interior="0" dimension="0" posX="2009.2529296875" posY="-3687.4675292969" posZ="175.58985900879" rotX="9.75" rotY="0" rotZ="174.84002685547" />
    <object id="object (barrel4) (1)" doublesided="false" model="1225" interior="0" dimension="0" posX="1978.6848144531" posY="-3707.1525878906" posZ="178.86929321289" rotX="0" rotY="0" rotZ="0" />
    <object id="object (barrel4) (2)" doublesided="false" model="1225" interior="0" dimension="0" posX="2026.3914794922" posY="-3692.7939453125" posZ="176.97215270996" rotX="0" rotY="0" rotZ="0" />
    <vehicle id="vehicle (BF Injection) (2)" paintjob="3" model="424" plate="LUTT9H9" interior="0" dimension="0" posX="1991.955078125" posY="-3738.1083984375" posZ="181.96757507324" rotX="0" rotY="0" rotZ="0" />
    <vehicle id="vehicle (BF Injection) (3)" paintjob="3" model="424" plate="DM28DJD" interior="0" dimension="0" posX="2016.154296875" posY="-3753.572265625" posZ="180.00579833984" rotX="6.998291015625" rotY="0" rotZ="0" />
    <vehicle id="vehicle (BF Injection) (4)" paintjob="3" model="424" plate="BA2DLPU" interior="0" dimension="0" posX="2036.037109375" posY="-3724.4443359375" posZ="177.73538208008" rotX="9.744873046875" rotY="0" rotZ="73.245849609375" />
    <vehicle id="vehicle (BF Injection) (5)" paintjob="3" model="424" plate="UY3898O" interior="0" dimension="0" posX="1971.8762207031" posY="-3716.748046875" posZ="178.96031188965" rotX="17.673889160156" rotY="2.0833740234375" rotZ="283.37866210938" />
    <object id="object (GAP_WINDOW) (1)" doublesided="false" model="18072" interior="0" dimension="0" posX="2005.2119140625" posY="-3716.51953125" posZ="178.86636352539" rotX="358.05389404297" rotY="11.915710449219" rotZ="131.68240356445" />
    <object id="object (barrel4) (3)" doublesided="false" model="1225" interior="0" dimension="0" posX="2036.6989746094" posY="-3737.7307128906" posZ="177.05545043945" rotX="0" rotY="0" rotZ="0" />
    <object id="object (barrel4) (4)" doublesided="false" model="1225" interior="0" dimension="0" posX="2003.6271972656" posY="-3731.333984375" posZ="181.61918640137" rotX="352.13659667969" rotY="8.015869140625" rotZ="9.0437316894531" />
    <object id="object (barrel4) (5)" doublesided="false" model="1225" interior="0" dimension="0" posX="1991.0072021484" posY="-3766.9868164063" posZ="176.26243591309" rotX="0" rotY="0" rotZ="0" />
    <object id="object (barrel4) (6)" doublesided="false" model="1225" interior="0" dimension="0" posX="1991.9136962891" posY="-3716.427734375" posZ="179.94990539551" rotX="338.16500854492" rotY="0" rotZ="0" />
    <object id="object (barrel4) (7)" doublesided="false" model="1225" interior="0" dimension="0" posX="1996.4794921875" posY="-3690.912109375" posZ="176.65852355957" rotX="0" rotY="0" rotZ="0" />
    <object id="object (int3int_kbsgarage) (1)" doublesided="false" model="14783" interior="0" dimension="0" posX="1973.4926757813" posY="-3725.5854492188" posZ="182.56657409668" rotX="0" rotY="0" rotZ="97.535034179688" />
    <object id="object (VgsN_nitree_b02) (1)" doublesided="false" model="3512" interior="0" dimension="0" posX="2042.6348876953" posY="-3706.2275390625" posZ="173.61431884766" rotX="0" rotY="0" rotZ="0" />
    <object id="object (VgsN_nitree_b02) (2)" doublesided="false" model="3512" interior="0" dimension="0" posX="2029.759765625" posY="-3744.255859375" posZ="178.97045898438" rotX="0" rotY="0" rotZ="0" />
    <object id="object (VgsN_nitree_b02) (3)" doublesided="false" model="3512" interior="0" dimension="0" posX="2036.384765625" posY="-3768.1962890625" posZ="175.35975646973" rotX="0" rotY="0" rotZ="0" />
    <object id="object (VgsN_nitree_b02) (4)" doublesided="false" model="3512" interior="0" dimension="0" posX="1979.2729492188" posY="-3758.3850097656" posZ="178.13496398926" rotX="0" rotY="0" rotZ="0" />
    <object id="object (sm_bushvbig) (1)" doublesided="false" model="707" interior="0" dimension="0" posX="1981.0447998047" posY="-3689.5573730469" posZ="175.38941955566" rotX="0" rotY="0" rotZ="0" />
    <object id="object (DEAD_TREE_9) (1)" doublesided="false" model="838" interior="0" dimension="0" posX="2017.1779785156" posY="-3731.7661132813" posZ="181.52758789063" rotX="0" rotY="0" rotZ="0" />
    <object id="object (DEAD_TREE_14) (1)" doublesided="false" model="842" interior="0" dimension="0" posX="1978.6724853516" posY="-3746.4440917969" posZ="178.57235717773" rotX="352.13659667969" rotY="8.015869140625" rotZ="1.1037292480469" />
    <object id="object (DEAD_TREE_15) (1)" doublesided="false" model="843" interior="0" dimension="0" posX="1987.7913818359" posY="-3749.5661621094" posZ="179.42468261719" rotX="0" rotY="0" rotZ="0" />
    <object id="object (veg_palm04) (1)" doublesided="false" model="620" interior="0" dimension="0" posX="1989.8659667969" posY="-3776.2897949219" posZ="172.59098815918" rotX="0" rotY="0" rotZ="0" />
    <object id="object (sm_firtallded) (1)" doublesided="false" model="670" interior="0" dimension="0" posX="2045.9252929688" posY="-3773.0510253906" posZ="171.91952514648" rotX="0" rotY="0" rotZ="0" />
    <object id="object (beachball) (1)" doublesided="false" model="1598" interior="0" dimension="0" posX="2003.2009277344" posY="-3736.6137695313" posZ="181.6706237793" rotX="0" rotY="0" rotZ="0" />
    <object id="object (beachtowel03) (1)" doublesided="false" model="1641" interior="0" dimension="0" posX="2008.1298828125" posY="-3740.3447265625" posZ="181.02247619629" rotX="0" rotY="0" rotZ="0" />
    <object id="object (CJ_OYSTER_2) (1)" doublesided="false" model="2782" interior="0" dimension="0" posX="2033.6334228516" posY="-3718.068359375" posZ="177.3491973877" rotX="0" rotY="0" rotZ="0" />
    <object id="object (CJ_SURF_BOARD) (1)" doublesided="false" model="2404" interior="0" dimension="0" posX="1980.5672607422" posY="-3763.5705566406" posZ="178.30635070801" rotX="0" rotY="0" rotZ="117.11505126953" />
    <object id="object (barrel4) (8)" doublesided="false" model="1225" interior="0" dimension="0" posX="1976.7094726563" posY="-3753.6015625" posZ="179.2315826416" rotX="0" rotY="0" rotZ="0" />
    <object id="object (barrel4) (9)" doublesided="false" model="1225" interior="0" dimension="0" posX="1975.52734375" posY="-3736.67578125" posZ="178.01498413086" rotX="0" rotY="0" rotZ="0" />
    <object id="object (barrel4) (10)" doublesided="false" model="1225" interior="0" dimension="0" posX="1968.2231445313" posY="-3692.9997558594" posZ="176.21017456055" rotX="0" rotY="0" rotZ="0" />
    <object id="object (barrel4) (11)" doublesided="false" model="1225" interior="0" dimension="0" posX="1960.701171875" posY="-3731.466796875" posZ="175.57922363281" rotX="0" rotY="0" rotZ="0" />
</map>
Reply
#16
Code:
AddStaticVehicleEx(444,1629.11132812,-2286.21484375,94.53281403,276.00000000,-1,-1,15); //Monster
AddStaticVehicleEx(444,1743.08410645,-2167.37207031,29.94888687,210.00000000,-1,-1,15); //Monster
AddStaticVehicleEx(444,1609.28942871,-2169.97265625,43.82242584,18.00000000,-1,-1,15); //Monster
AddStaticVehicleEx(444,1547.30285645,-2191.48193359,54.58130646,26.00000000,-1,-1,15); //Monster
AddStaticVehicleEx(444,1694.85266113,-2243.64672852,79.20310211,0.00000000,-1,-1,15); //Monster
AddStaticVehicleEx(444,1695.09423828,-2224.83032227,44.17430496,0.00000000,-1,-1,15); //Monster
AddStaticVehicleEx(444,1621.29821777,-2218.78247070,62.13503647,284.00000000,-1,-1,15); //Monster
CreateObject(13038,1650.68298340,-2184.61352539,47.23601151,0.00000000,0.00000000,148.00000000); //object(cunte_roads35a) (1)
CreateObject(1634,1643.96777344,-2285.45825195,80.72328186,0.00000000,0.00000000,92.00000000); //object(landjump2) (1)
CreateObject(1634,1644.58752441,-2289.51562500,80.57486725,0.00000000,0.00000000,93.99768066); //object(landjump2) (2)
CreateObject(1634,1643.94238281,-2281.37988281,80.57486725,0.00000000,0.00000000,91.99951172); //object(landjump2) (3)
CreateObject(1634,1641.69409180,-2289.54687500,82.08014679,10.00000000,0.00000000,92.00000000); //object(landjump2) (4)
CreateObject(1634,1641.36132812,-2285.77880859,82.08014679,9.99755859,0.00000000,91.99951172); //object(landjump2) (5)
CreateObject(1634,1641.04406738,-2281.59912109,82.08014679,9.99755859,0.00000000,91.99951172); //object(landjump2) (6)
CreateObject(1633,1634.31555176,-2289.46826172,90.33993530,35.00000000,0.00000000,92.00000000); //object(landjump) (3)
CreateObject(1633,1637.30078125,-2285.51464844,86.66307068,34.99694824,0.00000000,91.99951172); //object(landjump) (4)
CreateObject(1633,1637.14880371,-2281.76831055,86.66307068,34.99694824,0.00000000,91.99951172); //object(landjump) (5)
CreateObject(1633,1637.46289062,-2289.51074219,86.66307068,34.99694824,0.00000000,91.99951172); //object(landjump) (6)
CreateObject(1633,1634.20263672,-2285.68481445,90.33993530,34.99694824,0.00000000,91.99951172); //object(landjump) (7)
CreateObject(1633,1634.08935547,-2281.90161133,90.33993530,34.99694824,0.00000000,91.99951172); //object(landjump) (8)
CreateObject(1633,1630.22790527,-2286.72509766,92.81814575,344.30004883,0.00000000,2.00000000); //object(landjump) (9)
CreateObject(1633,1630.00805664,-2283.35375977,92.81814575,344.29992676,0.00000000,2.00000000); //object(landjump) (10)
CreateObject(1225,1700.27746582,-2123.00659180,23.86239815,0.00000000,0.00000000,0.00000000); //object(barrel4) (1)
CreateObject(1225,1693.39208984,-2103.34082031,21.14737320,0.00000000,0.00000000,0.00000000); //object(barrel4) (2)
CreateObject(1225,1697.21643066,-2111.08764648,22.34734154,0.00000000,0.00000000,0.00000000); //object(barrel4) (3)
CreateObject(1225,1691.77819824,-2110.72460938,22.22032356,0.00000000,0.00000000,0.00000000); //object(barrel4) (4)
CreateObject(1225,1714.22900391,-2131.71142578,24.61367226,0.00000000,0.00000000,0.00000000); //object(barrel4) (5)
CreateObject(1225,1719.84729004,-2136.74267578,24.74785995,0.00000000,0.00000000,0.00000000); //object(barrel4) (6)
CreateObject(1225,1695.89892578,-2106.25048828,21.54615211,0.00000000,0.00000000,0.00000000); //object(barrel4) (7)
CreateObject(1225,1690.04846191,-2106.59814453,21.63512421,0.00000000,0.00000000,0.00000000); //object(barrel4) (8)
CreateObject(1225,1695.16674805,-2110.31079102,22.17157555,0.00000000,0.00000000,0.00000000); //object(barrel4) (9)
CreateObject(1225,1699.48828125,-2107.14331055,21.68131638,0.00000000,0.00000000,0.00000000); //object(barrel4) (10)
CreateObject(1225,1692.69763184,-2104.14160156,21.29118347,0.00000000,0.00000000,0.00000000); //object(barrel4) (11)
CreateObject(1225,1696.05322266,-2111.22412109,22.32909775,0.00000000,0.00000000,0.00000000); //object(barrel4) (12)
CreateObject(3264,1745.50805664,-2156.97998047,27.36002350,0.00000000,0.00000000,12.00000000); //object(privatesign3) (2)
CreateObject(758,1744.65722656,-2154.82666016,27.02545929,0.00000000,0.00000000,0.00000000); //object(sm_scrub_rock6) (1)
CreateObject(832,1745.61376953,-2155.18920898,29.73408890,0.00000000,0.00000000,0.00000000); //object(dead_tree_4) (1)
CreateObject(1225,1742.41479492,-2153.22924805,27.07950592,0.00000000,0.00000000,0.00000000); //object(barrel4) (13)
CreateObject(1225,1700.65429688,-2124.78027344,24.00075150,0.00000000,0.00000000,0.00000000); //object(barrel4) (14)
CreateObject(983,1625.96154785,-2288.67358398,93.81636810,0.00000000,0.00000000,234.00000000); //object(fenceshit3) (1)
CreateObject(983,1625.76037598,-2284.48364258,93.81636810,0.00000000,0.00000000,314.00000000); //object(fenceshit3) (2)

/*
Objects converted: 34
Vehicles converted: 7
Vehicle models found: 1
----------------------
In the time this conversion took to finish light could have travelled around the world 0.25 times!
*/

[Image: WaytoHeaven2.jpg]
[Image: WaytoHeaven1.jpg]

Way to Heaven
Reply
#17
@Mikey

(12-20-2010, 12:24 PM)Jay link Wrote:If at all possible in future, could you provide a name for the derby and perhaps a screenshot?

Cheers
Reply
#18
Done that.


Code:
AddStaticVehicleEx(431,1528.09033203,-1349.01708984,331.34371948,332.00000000,-1,-1,15); //Bus
AddStaticVehicleEx(437,1532.56567383,-1366.86462402,331.73748779,40.00000000,-1,-1,15); //Coach
AddStaticVehicleEx(437,1543.46533203,-1356.25036621,332.40719604,312.00000000,-1,-1,15); //Coach
AddStaticVehicleEx(437,1557.79797363,-1351.18542480,331.61532593,18.00000000,-1,-1,15); //Coach
AddStaticVehicleEx(431,1554.77258301,-1368.26550293,331.77578735,114.00000000,-1,-1,15); //Bus
CreateObject(1655,1550.07348633,-1339.64624023,329.76049805,0.00000000,0.00000000,344.00000000); //object(waterjumpx2) (1)
CreateObject(1655,1542.38354492,-1338.61010742,329.76049805,0.00000000,0.00000000,0.00000000); //object(waterjumpx2) (2)
CreateObject(1655,1534.37121582,-1339.56445312,329.76049805,0.00000000,0.00000000,12.00000000); //object(waterjumpx2) (3)
CreateObject(1655,1529.27941895,-1342.19628906,329.76049805,0.00000000,0.00000000,44.00000000); //object(waterjumpx2) (4)
CreateObject(1655,1525.23803711,-1347.56359863,329.76049805,0.00000000,0.00000000,64.00000000); //object(waterjumpx2) (5)
CreateObject(1655,1523.81713867,-1355.26501465,329.76049805,0.00000000,0.00000000,84.00000000); //object(waterjumpx2) (6)
CreateObject(1655,1524.29406738,-1362.59289551,329.76049805,0.00000000,0.00000000,102.00000000); //object(waterjumpx2) (7)
CreateObject(1655,1527.49975586,-1367.96520996,329.76049805,0.00000000,0.00000000,132.00000000); //object(waterjumpx2) (8)
CreateObject(1655,1532.98803711,-1372.17553711,329.76049805,0.00000000,0.00000000,156.00000000); //object(waterjumpx2) (9)
CreateObject(1655,1539.70483398,-1373.75915527,329.76049805,0.00000000,0.00000000,176.00000000); //object(waterjumpx2) (10)
CreateObject(1655,1547.47924805,-1374.06420898,329.76049805,0.00000000,0.00000000,180.00000000); //object(waterjumpx2) (11)
CreateObject(1655,1555.10778809,-1373.08801270,329.76049805,0.00000000,0.00000000,196.00000000); //object(waterjumpx2) (12)
CreateObject(1655,1560.39685059,-1349.46057129,329.76049805,0.00000000,0.00000000,296.00000000); //object(waterjumpx2) (13)
CreateObject(1655,1556.16003418,-1343.06835938,329.76049805,0.00000000,0.00000000,312.00000000); //object(waterjumpx2) (15)
CreateObject(1655,1562.66589355,-1356.90295410,329.76049805,0.00000000,0.00000000,277.99914551); //object(waterjumpx2) (16)
CreateObject(1655,1562.71337891,-1363.87133789,329.76049805,0.00000000,0.00000000,261.99902344); //object(waterjumpx2) (17)
CreateObject(1655,1560.45117188,-1369.40380859,329.76049805,0.00000000,0.00000000,229.99645996); //object(waterjumpx2) (18)
CreateObject(8251,1538.51489258,-1356.03674316,327.39294434,0.00000000,0.00000000,274.00000000); //object(pltschlhnger02_lvs) (1)
CreateObject(8251,1549.40307617,-1357.68823242,327.39294434,0.00000000,0.00000000,263.99902344); //object(pltschlhnger02_lvs) (2)
CreateObject(8251,1542.19946289,-1359.15637207,327.39294434,0.00000000,0.00000000,173.99902344); //object(pltschlhnger02_lvs) (3)
CreateObject(8251,1541.92993164,-1354.69641113,327.39294434,0.00000000,0.00000000,173.99597168); //object(pltschlhnger02_lvs) (4)
CreateObject(8550,1543.97509766,-1358.17810059,329.41781616,0.00000000,0.00000000,0.00000000); //object(laconcha_lvs) (1)
CreateObject(1225,1543.61401367,-1370.11926270,333.69155884,0.00000000,0.00000000,0.00000000); //object(barrel4) (1)
CreateObject(1225,1555.91796875,-1358.51489258,333.62588501,0.00000000,0.00000000,0.00000000); //object(barrel4) (2)
CreateObject(1225,1544.32653809,-1346.19128418,333.70742798,0.00000000,0.00000000,0.00000000); //object(barrel4) (3)
CreateObject(1225,1531.81518555,-1357.71166992,333.68655396,0.00000000,0.00000000,0.00000000); //object(barrel4) (4)

/*
Objects converted: 26
Vehicles converted: 5
Vehicle models found: 2
----------------------
convertFFS converted your input in 0.03 seconds - Chuck Norris could have done it in 0.0004 seconds!
*/

[Image: ANiceBusRide1.png]

A Nice Bus Ride
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#19
Whoa, way to heaven is impressive! That will be a really fun derby, I'm going to make one in that style too. Keep it up! :)
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#20
errr... what's the goal of that map? Ram everyone off or to smack into a red barrel, watch them all and 4 bus's explode? :+
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