08-25-2010, 12:57 PM
I'm not sure what I'll post is even possible script-wise talking, but trying won't kill anyone.
Thing is, back in my childhood we used to play hide and seek in a slightly different way:
For example, there was a base and there used to be a "rule" in which one of the hiders (at their own risk) ran to that base, and screamed for example "123". If and only if he was the last un-spotted hider, he'd save the remaining hiders who were spotted and the seeker would lose automatically (logical right?), but if there was still another un-spotted hider, he'd get "burned" and thus automatically kicked from the game.
Now taking that ingame, let's say, the base could be the place where everyone spawns, and hiders will see a checkpoint ONLY when they're close to it, and if they make it they could type a command like /123, and you know the rest, if there are no more hiders left everyone but the seeker would get the 500k (and a message telling them who saved them) reward since he saved them all, but if there are more hiders he'll be automatically burned (kicked) from the minigame.
Now, regarding seekers: they're always bound to lose, which isn't certainly fair. Once there's only 1 hider left, there should be a... Let's say 1 minute timer (only visible for the seeker because if others see it they could know when they're the last one and just run around and lame), and if in that minute the seeker finds the last hider, seeker will win, else, the last hider will win (unless the first suggestion is accepted and he saves the rest).
Thing is, back in my childhood we used to play hide and seek in a slightly different way:
For example, there was a base and there used to be a "rule" in which one of the hiders (at their own risk) ran to that base, and screamed for example "123". If and only if he was the last un-spotted hider, he'd save the remaining hiders who were spotted and the seeker would lose automatically (logical right?), but if there was still another un-spotted hider, he'd get "burned" and thus automatically kicked from the game.
Now taking that ingame, let's say, the base could be the place where everyone spawns, and hiders will see a checkpoint ONLY when they're close to it, and if they make it they could type a command like /123, and you know the rest, if there are no more hiders left everyone but the seeker would get the 500k (and a message telling them who saved them) reward since he saved them all, but if there are more hiders he'll be automatically burned (kicked) from the minigame.
Now, regarding seekers: they're always bound to lose, which isn't certainly fair. Once there's only 1 hider left, there should be a... Let's say 1 minute timer (only visible for the seeker because if others see it they could know when they're the last one and just run around and lame), and if in that minute the seeker finds the last hider, seeker will win, else, the last hider will win (unless the first suggestion is accepted and he saves the rest).