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SA-MP is dying
#31
(08-06-2010, 10:36 PM)Darkness link Wrote: everythn will die so ofc it will die someday no doubt but it isnt as when u click in hosted u will see many servers full and some not but sooner or later everythn gonna die :)

you got that right, after 6years of releasing san andreas it's very possible for it to die but not just yet, maybe 10years more hehe, VCMP is still alive right?
#32
no shit shoru im impressen u figured it out
#33
(08-08-2010, 11:19 AM)MidNight link Wrote: dudes you shoud check out this
http://www.game-monitor.com/
there are many servers that arent in the hosted list but people still play on them  ;)
i may dont play since the public beta relase to know what kinda of "original feeling" it had
but still sa-mp is preety fun game for me...

I think what keeps GTA SA:MP a live currently are 2 things.
1. "free game" I use this term because it does not require a CD KEY, Torrents are plentiful (some even come with SA:MP/ MTA:SA installed), and SA:MP has created a wide range of game modes (RP, TDM:COD, Stunt, and LVP/LW style dming).
2. The PC requirements are low as the game was built around the capabilities of the PlayStation 2 (2004). There are people who run the game on old Pentium 4 systems, I've run it on a ATI 9200SE, integrated gpu's, and etc., there aren't a lot of PC's out there that can't run this game.

Those two factors alone have kept it going, and if you look at other Free to play games they share similar characteristics. With games like War Rock, Combat Arms, Wolfenstein, FEAR COMBAT, and even the latest source game Alien Swarm. They are not heavy on PC requirements and offer a free alternative to mainstream games. They all have a (and I believe Alien swarm will as well have) continuing audience amongst players for these reasons.

In regards to "stats" I don't see it as being an effective tool in regards to measuring the SA:MP community. If bigger means better then the general consensus is seemingly going against this train of thought as "samp community sucks" is constantly brought up in discussions.  There may be more players but my general impression has been just that of randoms isolating themselves to one server that is strict in its style of gameplay. When looking back at LW/LVP I believe these kind of servers were better for the community as it offered a taste of RP (buying props, gang interaction, and etc.,), DM (gang fights around specific areas of the map, introduced noobs quicker to SA:MP DM gameplay) and others (racing events, stunt areas and fun mini games).

#34
It started dying 2 years ago, just to let you know.
#35
(08-10-2010, 03:48 PM)Darkfire link Wrote: It started dying 2 years ago, just to let you know.

And every couple of weeks someone new comes in who seems to be twice as stupid as the last group that came in. It's like a trend. That and the age of it contributed towards SA-MP's end.

Oh and even with SA-MP dying out, it'll still be here for a good while. Red Faction 1 came out in 2001 but they're still bringing stuff out for the MultiPlayer (and I still play it). The player count isn't that big but for its age it's still got some nice activity, and of course handles much better than SA-MP (sync wise too).
#36
(08-07-2010, 10:40 PM)HaZe link Wrote: it's not dead, just a lot of borderline retarded players.
haha

but yeah haze's right
#37
Anyway, sa-mp is dyin`
#38
Why do you care, you have a life remember? :o
#39
First of all, sorry for the bump.

Second of all, SA-MP isnt dying at all, from what I can see it still have quite a few online members, what is dying is the community, once it was buzzing with different characters and clans that presented the need for others to make clans and defend themselves, which eventually led to clanwars (not the shitty 'omfg your a nub ffs' ones) the proper clanwars, fought with skill and some form of intelligence and teamwork.

SA-MP these days is just full of idiots who think they are skilled but really aren't compared to most who were actually skilled around '06 and '07.  Clans like NB, W, SiN, UvH etc all back in the day would ruin any clan nowadays if they were brought back to that time period, todays clans are an embarrassment, as are most of the idiotic members of this community, who still strive to say and do the most retarded things known to man.

All in all, SA-MP isnt dying, it already died.

Find some other game, a proper one maybe, or choose the alternative, get a life.
#40
(08-19-2010, 07:26 PM)James link Wrote: First of all, sorry for the bump.

Second of all, SA-MP isnt dying at all, from what I can see it still have quite a few online members, what is dying is the community, once it was buzzing with different characters and clans that presented the need for others to make clans and defend themselves, which eventually led to clanwars (not the shitty 'omfg your a nub ffs' ones) the proper clanwars, fought with skill and some form of intelligence and teamwork.

SA-MP these days is just full of idiots who think they are skilled but really aren't compared to most who were actually skilled around '06 and '07.  Clans like NB, W, SiN, UvH etc all back in the day would ruin any clan nowadays if they were brought back to that time period, todays clans are an embarrassment, as are most of the idiotic members of this community, who still strive to say and do the most retarded things known to man.

All in all, SA-MP isnt dying, it already died.

Find some other game, a proper one maybe, or choose the alternative, get a life.

oldfag ¬_¬