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Engine bombs
#1
At the moment you can buy an engine bomb..go park the car and wait for someone to get in and go boom.  However, because of sa-mp, when you are getting into or out of the vehicles you are immune to damage, meaning the engine bomb very rarley does its job of killing the person getting into the car.

A solution to this would be to add a delay on the engine bomb detionation... where if you get into a car thats armed with an engine bomb theres a delay of 3 or 5 seconds before it detionates, therefore meaning the person will be in the car when it explodes and therefore isn't immune and will die.

Also, engine bombs arn't included in the safezone exclusion area, meaning you can buy an engine bomb for only 1.4 million, drive up to the rail on the ship, get out, get back in and boom, you can kill people on the ship while surviving yourself. In fact there is a way which you can drive a engine bomb onto the middle of the the ship and detionate it wiping out the whole ship, and is undetectable so you can get away with it. (Not going to say here because it would only be abused, PM me or talk to me on IRC for info). I highlighted this exploit before but in the last week I've seen(i think) it done twice so its becoming more known and widespread and therefore may become an issue

Its just a small thing that I'm making sure you're aware of and is something to be considered in the new update. As it stands engine bombs are useless in the sence they're meant to be used, a simple detionation delay would solve all that.

#2
I can't reproduce the initial problem with engine bombs. The relevant functions are called when a player gets inside a vehicle (i.e as soon as they close the vehicle door). In no circumstances should it detonate whilst the player is entering as you suggested so therefore doesn't give them a chance to cancel the vehicle entry and walk away unharmed. It's detected the same way a lot of other vehicle features are, like when you enter a vehicle and the vehicle name textdraw shows for 5 seconds.

@ The ship: We're aware of some issues and have a ticket for it already. I'm actually taking into consideration a recent suggestion of a full rewrite of the bombshop handlers (and expand it adding some new features in the process).

#3
Fixed.
#4
(07-05-2010, 03:24 PM)Matthias link Wrote: Fixed.
But Jay couldn't reproduce it..?
#5
(07-05-2010, 06:49 PM)Mark link Wrote: But Jay couldn't reproduce it..?

Lithirm and I could, maybe he tested on his own.
#6


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#7
^ Locked