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[MAP] FightClub
#1
FightClub

Hello. :)

That map it can be good for a dueling/minigame zone for run and walk weapons. :)

Objects: 36
Interior: 15

[Image: sa-mp-000.png]
[Image: sa-mp-001.png]
[Image: sa-mp-002.png]
[Image: sa-mp-003.png]
[Image: sa-mp-004.png]

enjoy!  :P

and comment guys!
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#2
Looks really really nice, we could use this for gang war events!
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#3
nice map
keep up the good work
but i think that score board may be annoing in a fight.
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#4
Nice work :)
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#5
So, is this map finished?
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#6
Yes.  :)
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#7
Nice :)
Please include the CreateObject functions so we can add it to the gamemode in future.
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#8
Oh Sorry me afk  :)

Objects here.  ;)

Code:
CreateObject(7417, -1365.6173095703, 1005.8671264648, 1096.7430419922, 0, 0, 0);
CreateObject(7617, -1374.8547363281, 950.59869384766, 1098.798828125, 0, 0, 0);
CreateObject(3453, -1322.9377441406, 1049.2974853516, 1094.5430908203, 0, 0, 90.075012207031);
CreateObject(3452, -1316.6075439453, 1020.0397338867, 1094.5396728516, 0, 0, 89.780029296875);
CreateObject(3452, -1316.63671875, 990.62689208984, 1094.5532226563, 0, 0, 90.075012207031);
CreateObject(3452, -1316.5935058594, 961.05126953125, 1094.5452880859, 0, 0, 90.075012207031);
CreateObject(3452, -1353.15625, 1054.7438964844, 1094.5458984375, 0, 0, 180.03996276855);
CreateObject(3452, -1382.7836914063, 1054.7335205078, 1094.5595703125, 0, 359.9700012207, 180.06994628906);
CreateObject(3452, -1412.3895263672, 1054.6687011719, 1094.5693359375, 0, 0, 180.09033203125);
CreateObject(7017, -1425.3951416016, 1009.0256958008, 1088.7198486328, 0, 0, 90.060028076172);
CreateObject(7017, -1425.3673095703, 982.89935302734, 1088.6948242188, 0, 0, 90.030029296875);
CreateObject(7017, -1388.5163574219, 946.17474365234, 1088.7130126953, 0, 0, 0);
CreateObject(7017, -1323.3875732422, 946.18090820313, 1088.7239990234, 0, 0, 179.93005371094);
CreateObject(3865, -1423.1163330078, 899.61669921875, 1053.1737060547, 0, 0, 0);
CreateObject(10903, -1449.0710449219, 1010.6331176758, 1097.5864257813, 0, 0, 0.2349853515625);
CreateObject(10903, -1341.20703125, 1090.2918701172, 1097.6175537109, 0, 0, 270.14498901367);
CreateObject(10903, -1371.7742919922, 923.99505615234, 1097.5953369141, 0, 0, 89.810028076172);
CreateObject(10903, -1253.0295410156, 1003.4315185547, 1098.1303710938, 0, 0, 180.85504150391);
CreateObject(7416, -1457.1330566406, 996.03631591797, 1087.6384277344, 0, 0, 179.3649597168);
CreateObject(7305, -1426.9749755859, 975.3251953125, 1101.0767822266, 0, 0, 135.48004150391);
CreateObject(7306, -1427.1549072266, 1028.1179199219, 1100.9964599609, 0, 0, 135.21502685547);
CreateObject(7307, -1343.1624755859, 945.84088134766, 1100.9869384766, 0, 0, 134.73004150391);
CreateObject(7306, -1398.5505371094, 946.02557373047, 1100.9482421875, 0, 0, 224.7900390625);
CreateObject(8417, -1322.7552490234, 1045.9118652344, 1087.8192138672, 0, 0, 0);
CreateObject(8417, -1322.7548828125, 1045.9111328125, 1087.8192138672, 0, 0, 0);
CreateObject(8417, -1353.0557861328, 1018.8237304688, 1087.8215332031, 0, 0, 0);
CreateObject(8417, -1353.0979003906, 978.96380615234, 1087.8134765625, 0, 0, 0);
CreateObject(8417, -1394.1214599609, 1018.7452392578, 1087.8262939453, 0, 0, 0);
CreateObject(8417, -1394.1865234375, 978.86822509766, 1087.8334960938, 0, 0, 0);
CreateObject(8417, -1407.0517578125, 966.27813720703, 1087.8298339844, 0, 0, 0);
CreateObject(8417, -1406.4799804688, 1006.1165161133, 1087.8226318359, 0, 0, 0);
CreateObject(8417, -1407.3251953125, 1045.6943359375, 1087.8178710938, 0, 0, 0);
CreateObject(8417, -1385.4575195313, 1058.0306396484, 1087.8118896484, 0, 0, 0);
CreateObject(8417, -1344.1072998047, 962.19464111328, 1087.8098144531, 0, 0, 0);
CreateObject(8417, -1375.2553710938, 942.17614746094, 1087.7860107422, 0, 0, 0);
CreateObject(8417, -1312.5499267578, 984.54852294922, 1087.7901611328, 0, 0, 0);
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