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[DONE] Labyrinth Deathmatch Map
#1
yo all,

I had time to work in it today, and just finished it:

Pics:

[Image: 2u89y6d.jpg]

[Image: 2mg4h3c.jpg]

[Image: nwhrpk.jpg]

Codes:

Code:
CreateObject(3628,3947.576,-408.495,2.320,0.0,0.0,90.000);
CreateObject(3628,3930.584,-408.439,2.320,0.0,0.0,270.000);
CreateObject(3628,3854.889,-394.831,2.320,0.0,0.0,90.000);
CreateObject(3628,3880.127,-374.162,2.320,0.0,0.0,180.000);
CreateObject(3628,3867.646,-417.961,2.320,0.0,0.0,180.000);
CreateObject(3628,3886.771,-417.924,2.320,0.0,0.0,180.000);
CreateObject(3628,3901.652,-409.065,2.320,0.0,0.0,90.000);
CreateObject(3628,3895.231,-385.946,2.320,0.0,0.0,90.000);
CreateObject(3628,3879.500,-391.008,2.320,0.0,0.0,0.0);
CreateObject(3628,3867.136,-369.931,2.320,0.0,0.0,0.0);
CreateObject(3628,3867.131,-352.280,2.320,0.0,0.0,180.000);
CreateObject(3628,3860.443,-328.553,2.320,0.0,0.0,90.000);
CreateObject(3628,3880.404,-328.588,2.320,0.0,0.0,90.000);
CreateObject(3628,3858.504,-313.263,2.320,0.0,0.0,180.000);
CreateObject(3628,3865.203,-306.237,2.320,0.0,0.0,180.000);
CreateObject(3628,3880.663,-308.379,2.320,0.0,0.0,90.000);
CreateObject(3628,3900.670,-337.483,2.320,0.0,0.0,90.000);
CreateObject(3628,3886.322,-343.554,2.320,0.0,0.0,0.0);
CreateObject(3628,3904.726,-366.044,2.320,0.0,0.0,-90.000);
CreateObject(3628,3922.479,-366.118,2.320,0.0,0.0,90.000);
CreateObject(3628,3888.192,-285.101,2.320,0.0,0.0,0.0);
CreateObject(3628,3904.550,-285.056,2.320,0.0,0.0,0.0);
CreateObject(3628,3928.206,-294.558,2.320,0.0,0.0,-90.000);
CreateObject(3628,3943.360,-297.007,2.320,0.0,0.0,0.0);
CreateObject(3628,3904.587,-294.680,2.320,0.0,0.0,0.0);
CreateObject(3628,3894.782,-285.114,2.320,0.0,0.0,0.0);
CreateObject(3628,3909.520,-318.969,2.320,0.0,0.0,-90.000);
CreateObject(3628,3923.733,-317.682,2.320,0.0,0.0,-180.000);
CreateObject(3628,3906.495,-361.848,2.320,0.0,0.0,-180.000);
CreateObject(3628,3923.745,-335.038,2.320,0.0,0.0,0.0);
CreateObject(3628,3923.738,-343.419,2.320,0.0,0.0,0.0);
CreateObject(3628,3956.159,-320.227,2.320,0.0,0.0,270.000);
CreateObject(3628,3928.660,-320.313,2.320,0.0,0.0,90.000);
CreateObject(3628,3918.921,-379.404,2.320,0.0,0.0,0.001);
CreateObject(3628,3936.056,-393.111,2.320,0.0,0.0,180.000);
CreateObject(3628,3942.542,-366.118,2.320,0.0,0.0,90.001);
CreateObject(3628,3957.020,-393.016,2.320,0.0,0.0,-179.999);
CreateObject(3628,3954.169,-348.553,2.320,0.0,0.0,-89.999);
CreateObject(3628,3950.980,-340.053,2.320,0.0,0.0,-89.999);
CreateObject(3628,3947.605,-343.632,2.320,0.0,0.0,-89.999);
CreateObject(3628,3936.066,-389.800,2.320,0.0,0.0,-179.999);
CreateObject(3628,3957.052,-389.761,2.320,0.0,0.0,-179.999);
CreateObject(3628,3861.912,-318.135,2.320,0.0,0.0,180.000);
CreateObject(8378,3925.821,-288.313,10.078,0.0,0.0,0.0);
CreateObject(8378,3925.968,-422.875,10.037,0.0,0.0,0.0);
CreateObject(8378,3959.853,-388.501,10.079,0.0,0.0,90.000);
CreateObject(8378,3959.850,-322.140,10.078,0.0,0.0,90.000);
CreateObject(8378,3885.143,-422.925,10.032,0.0,0.0,0.0);
CreateObject(8378,3885.842,-288.298,10.082,0.0,0.0,0.0);
CreateObject(8378,3851.672,-389.009,10.015,0.0,0.0,90.000);
CreateObject(8378,3851.667,-321.705,10.048,0.0,0.0,90.000);
CreateObject(2782,3910.542,-517.908,1.059,0.0,0.0,191.250);
CreateObject(8378,3929.602,-440.600,9.930,0.0,0.0,0.0);
CreateObject(8378,3870.971,-440.662,10.012,0.0,0.0,0.0);
CreateObject(8378,3838.208,-407.682,9.953,0.0,0.0,90.000);
CreateObject(8378,3838.099,-345.569,9.331,0.0,0.0,90.000);
CreateObject(8378,3838.055,-281.420,9.235,0.0,0.0,90.000);
CreateObject(8378,3871.416,-252.556,9.312,0.0,0.0,0.0);
CreateObject(8378,3940.554,-252.450,9.387,0.0,0.0,0.0);
CreateObject(8378,3898.031,-252.481,9.236,0.0,0.0,0.0);
CreateObject(8378,3974.180,-285.518,9.787,0.0,0.0,90.000);
CreateObject(8378,3974.240,-351.626,9.779,0.0,0.0,90.000);
CreateObject(8378,3974.237,-407.170,9.728,0.0,0.0,90.000);
CreateObject(8378,3941.544,-440.519,9.948,0.0,0.0,180.000);
CreateObject(5004,3891.904,-377.177,0.646,0.0,0.0,90.000);
CreateObject(5004,3919.253,-370.184,0.596,0.0,0.0,90.000);
CreateObject(5004,3905.896,-376.418,0.800,0.0,0.0,90.000);

LR
Reply
#2
Cool Idea!
I played a map like that in CS.
Reply
#3
Updated:

-Some objects added,
-Pics,codes updated.

Finally, finished it :P

LR  :+
Reply
#4
hah, that'll pwn for deathmatch.

Nice!
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