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[Added]Long BIG! Jump!!
#1
Hey guyz made this map today, :)
Its a long stunt it has like 200 objects...
It starts at Mount Chilliad and ends at Los Santos.


Here are some pictures:
[Image: bxh5is940hv4b2k90d2.jpg]

[Image: 3ay5nwdnnqp5ud8p29w.jpg]

[Image: rka3v46zmcfpug2nz9.jpg]

[Image: gmrwgovg7qwkko9kadr.jpg]

[Image: oyiuimm0iybya0sqmfg.jpg]

[Image: eajulhxgnupipht28f.jpg]

[Image: 620w1w0d5hwpf3h5n70p.jpg]

[Image: rq3juljjgt7cai43k7l3.jpg]

[Image: gvhb2vl7slq57pag3rpp.jpg]

[Image: a2y9foz881ol56dzdc7.jpg]

[Image: c75p3i58kyh0sccyz37l.jpg]
This road continuos...
[Image: gm8gj47yg2rg8xazloao.jpg]
Down here-(its a little jump before the BIG Jump!)
[Image: fi3twt6mvd1xyqtxrr.jpg]

[Image: g6xmnjobhuo85u4au52a.jpg]

THE CODE!
Code:
CreateObject(6248,-2153.703,-1692.330,652.671,0.0,-179.623,-249.141);
CreateObject(6248,-2039.552,-1733.908,652.209,0.0,-179.623,-249.141);
CreateObject(6248,-1930.644,-1773.536,651.806,0.0,-179.623,-249.141);
CreateObject(6248,-1820.573,-1813.631,651.328,0.0,-179.623,-249.141);
CreateObject(1655,-1758.698,-1836.183,649.359,0.0,0.0,-110.781);
CreateObject(3996,-1664.527,-1873.476,648.481,0.0,0.0,-21.641);
CreateObject(3996,-1569.731,-1911.075,648.459,0.0,0.0,-21.641);
CreateObject(3996,-1480.357,-1946.531,668.442,0.0,-23.205,-21.641);
CreateObject(3996,-1394.515,-1980.589,708.029,0.0,-23.205,-21.641);
CreateObject(3996,-1282.624,-2025.030,728.312,0.0,0.0,-21.641);
CreateObject(4651,-1206.576,-2106.628,728.327,0.0,0.0,-15.161);
CreateObject(3996,-1199.314,-2223.639,728.461,0.0,0.0,74.616);
CreateObject(3996,-1226.182,-2321.332,728.414,0.0,0.0,74.616);
CreateObject(3996,-1253.033,-2418.923,728.391,0.0,0.0,74.616);
CreateObject(3996,-1279.481,-2514.874,728.344,0.0,0.0,74.616);
CreateObject(3996,-1306.513,-2613.100,728.321,0.0,0.0,74.616);
CreateObject(3996,-1349.020,-2774.150,728.299,0.0,0.0,74.616);
CreateObject(1655,-1319.619,-2659.137,729.543,0.0,0.0,161.874);
CreateObject(4651,-1343.204,-2894.902,727.823,0.0,0.0,164.462);
CreateObject(5147,-1209.266,-2998.403,726.033,0.0,0.0,-21.641);
CreateObject(5333,-1082.435,-3050.900,725.085,0.0,0.0,-203.282);
CreateObject(5333,-929.634,-3116.644,735.825,0.0,0.0,-203.282);
CreateObject(5333,-755.096,-3191.749,747.503,0.0,0.0,-203.282);
CreateObject(5333,-580.673,-3266.805,759.181,0.0,0.0,-203.282);
CreateObject(1655,-480.560,-3309.748,763.363,0.0,0.0,-110.781);
CreateObject(3996,-380.360,-3349.640,762.144,0.0,0.0,-22.500);
CreateObject(3996,-293.008,-3386.583,781.841,0.0,-23.205,-23.359);
CreateObject(3996,-205.993,-3424.149,822.497,0.0,-23.205,-23.359);
CreateObject(4651,-88.615,-3433.463,842.442,0.0,0.0,246.872);
CreateObject(3996,2.371,-3365.665,842.418,0.0,0.0,-117.734);
CreateObject(3996,49.534,-3276.030,842.396,0.0,0.0,-117.734);
CreateObject(3996,95.608,-3188.251,842.373,0.0,0.0,-117.734);
CreateObject(3996,141.916,-3100.113,842.326,0.0,0.0,-117.734);
CreateObject(3996,189.376,-3009.854,842.278,0.0,0.0,-117.734);
CreateObject(3996,237.323,-2918.595,842.256,0.0,0.0,-117.734);
CreateObject(3996,284.320,-2829.190,842.208,0.0,0.0,-117.734);
CreateObject(3996,329.996,-2742.267,842.186,0.0,0.0,-117.734);
CreateObject(3996,375.740,-2655.322,820.427,0.0,-24.924,-117.734);
CreateObject(3996,412.340,-2585.575,783.836,0.0,-24.924,-117.734);
CreateObject(3996,451.309,-2511.453,744.947,0.0,-24.924,-117.734);
CreateObject(3996,490.885,-2436.254,705.435,0.0,-24.924,-117.734);
CreateObject(3996,525.640,-2370.181,670.721,0.0,-24.924,-117.734);
CreateObject(3996,648.359,-2135.848,428.675,0.0,-24.924,-117.734);
CreateObject(3996,678.645,-2078.145,398.423,0.0,-24.924,-117.734);
CreateObject(3996,712.763,-2013.309,364.381,0.0,-24.924,-117.734);
CreateObject(3996,754.443,-1933.735,319.041,0.0,-28.361,-117.734);
CreateObject(3996,787.272,-1871.301,280.987,0.0,-28.361,-117.734);
CreateObject(3996,825.449,-1798.720,236.748,0.0,-28.361,-117.734);
CreateObject(3996,858.681,-1735.451,198.153,0.0,-28.361,-117.734);
CreateObject(3996,898.605,-1659.567,151.798,0.0,-28.361,-117.734);
CreateObject(1634,918.870,-1622.057,129.993,-28.361,0.0,-28.593);
CreateObject(1634,922.051,-1616.209,130.268,-17.189,0.0,-28.593);
CreateObject(1634,925.286,-1610.351,132.270,-1.719,0.0,-28.593);
CreateObject(1634,922.472,-1623.995,129.989,-28.361,0.0,-28.593);
CreateObject(1634,926.042,-1617.279,130.512,-14.610,-0.859,-28.593);
CreateObject(1634,928.945,-1612.343,132.312,-1.719,-0.859,-28.593);
CreateObject(1634,915.260,-1620.096,129.989,-28.361,0.0,-28.593);
CreateObject(1634,919.287,-1612.677,130.640,-12.892,0.0,-28.593);
CreateObject(1634,921.635,-1608.362,132.248,-1.719,0.0,-28.593);
CreateObject(3524,-1316.829,-2964.726,732.426,0.0,0.0,247.500);
CreateObject(3524,-1310.368,-2948.858,732.426,0.0,0.0,247.500);
CreateObject(3996,-2212.005,-1674.610,650.311,0.0,200.249,-22.500);
CreateObject(3525,-2112.909,-1701.453,653.663,0.0,0.0,-11.250);
CreateObject(3525,-2116.538,-1711.450,653.423,0.0,0.0,154.939);
CreateObject(3524,-1765.489,-1838.974,650.495,0.0,0.0,258.750);
CreateObject(3524,-1762.172,-1829.633,650.243,0.0,0.0,258.750);
CreateObject(2596,-2207.856,-1678.083,654.363,0.0,0.0,168.750);
CreateObject(1689,-2210.163,-1671.038,656.783,0.0,0.0,67.500);
CreateObject(978,-1207.193,-2047.175,729.241,0.0,0.0,141.876);
CreateObject(978,-1200.281,-2052.613,729.243,0.0,0.0,141.876);
CreateObject(978,-1193.680,-2058.662,729.245,0.0,0.0,133.281);
CreateObject(978,-1179.014,-2079.949,729.198,0.0,0.0,110.076);
CreateObject(978,-1173.108,-2096.797,729.158,0.0,0.0,106.716);
CreateObject(978,-1175.884,-2088.545,729.177,0.0,0.0,110.076);
CreateObject(978,-1188.201,-2065.228,729.223,0.0,0.0,126.328);
CreateObject(978,-1183.403,-2071.732,729.210,0.0,0.0,126.406);
CreateObject(978,-1171.314,-2105.567,729.131,0.0,0.0,96.325);
CreateObject(978,-1170.480,-2114.642,729.105,0.0,0.0,93.747);
CreateObject(978,-1169.877,-2123.948,729.077,0.0,0.0,93.747);
CreateObject(978,-1169.587,-2133.132,729.055,0.0,0.0,89.450);
CreateObject(978,-1170.251,-2142.365,729.033,0.0,0.0,82.497);
CreateObject(3877,-486.200,-3313.984,763.901,0.0,0.0,0.0);
CreateObject(3877,-480.800,-3302.707,763.901,0.0,0.0,0.0);
CreateObject(3877,345.587,-2692.574,843.929,0.0,0.0,0.0);
CreateObject(3877,361.416,-2701.474,843.937,0.0,0.0,0.0);
CreateObject(3877,-158.546,-3435.232,844.411,0.0,0.0,0.0);
CreateObject(3877,-164.488,-3451.069,844.394,0.0,0.0,0.0);
CreateObject(3877,-333.203,-3359.050,763.896,0.0,0.0,0.0);
CreateObject(3877,-340.528,-3374.900,763.896,0.0,0.0,0.0);
CreateObject(3877,-1311.657,-2948.921,729.780,0.0,0.0,0.0);
CreateObject(3877,-1317.259,-2964.481,729.750,0.0,0.0,0.0);
CreateObject(3877,-1327.216,-2727.726,730.050,0.0,0.0,0.0);
CreateObject(3877,-1344.802,-2723.529,730.050,0.0,0.0,0.0);
CreateObject(3877,-1312.072,-2662.930,730.073,0.0,0.0,0.0);
CreateObject(3877,-1327.407,-2658.955,730.073,0.0,0.0,0.0);
CreateObject(3877,-1326.338,-1998.448,730.064,0.0,0.0,0.0);
CreateObject(3877,-1333.036,-2014.868,730.056,0.0,0.0,0.0);
CreateObject(3877,-1522.867,-1919.787,650.210,0.0,0.0,0.0);
CreateObject(3877,-1527.337,-1937.022,650.210,0.0,0.0,0.0);
CreateObject(3877,-1708.101,-1846.594,650.233,0.0,0.0,0.0);
CreateObject(3877,-1714.310,-1862.993,650.233,0.0,0.0,0.0);
CreateObject(3877,-2209.302,-1667.061,652.205,0.0,0.0,0.0);
CreateObject(3877,-2212.567,-1676.183,652.120,0.0,0.0,0.0);
CreateObject(979,-1372.669,-2825.719,728.753,0.0,0.0,255.312);
CreateObject(979,-1375.153,-2834.707,728.774,0.0,0.0,257.031);
CreateObject(979,-1377.062,-2843.820,728.515,0.0,0.0,-101.250);
CreateObject(979,-1378.370,-2852.576,728.524,0.0,0.0,-95.234);
CreateObject(979,-1378.976,-2861.333,728.535,0.0,0.0,-92.656);
CreateObject(979,-1379.063,-2870.670,728.558,0.0,0.0,-88.358);
CreateObject(979,-1378.817,-2879.722,728.584,0.0,0.0,-88.358);
CreateObject(979,-1378.074,-2888.769,728.608,0.0,0.0,-82.342);
CreateObject(979,-1376.930,-2897.773,728.638,0.0,0.0,-82.342);
CreateObject(979,-1374.849,-2906.760,728.660,0.0,0.0,-71.092);
CreateObject(979,-1371.916,-2915.449,728.680,0.0,0.0,-71.092);
CreateObject(979,-1368.477,-2923.862,728.698,0.0,0.0,-64.217);
CreateObject(979,-1363.917,-2931.806,728.712,0.0,0.0,-56.405);
CreateObject(979,-1358.924,-2938.773,728.727,0.0,0.0,-52.107);
CreateObject(979,-1352.991,-2945.062,728.741,0.0,0.0,-40.857);
CreateObject(979,-1345.924,-2950.837,728.739,0.0,0.0,-37.342);
CreateObject(979,-1338.472,-2956.183,728.729,0.0,0.0,-33.905);
CreateObject(979,-1330.592,-2960.530,728.727,0.0,0.0,-22.655);
CreateObject(979,-1322.119,-2964.057,728.723,0.0,0.0,-22.655);
CreateObject(979,-161.523,-3453.882,843.516,0.0,0.0,-22.500);
CreateObject(979,-152.855,-3457.300,843.282,0.0,0.0,-20.781);
CreateObject(979,-144.312,-3460.175,843.133,0.0,0.0,-16.484);
CreateObject(979,-135.562,-3462.606,843.141,0.0,0.0,-14.765);
CreateObject(979,-126.569,-3464.648,843.153,0.0,0.0,-10.468);
CreateObject(979,-117.744,-3466.281,843.175,0.0,0.0,-10.468);
CreateObject(979,-109.024,-3467.335,843.201,0.0,0.0,-3.515);
CreateObject(979,-100.200,-3467.908,843.224,0.0,0.0,-3.515);
CreateObject(979,-90.993,-3467.958,843.249,0.0,0.0,3.360);
CreateObject(979,-81.873,-3466.966,843.276,0.0,0.0,9.376);
CreateObject(979,-73.104,-3465.507,843.296,0.0,0.0,9.376);
CreateObject(979,-64.469,-3463.226,843.317,0.0,0.0,20.626);
CreateObject(979,-56.047,-3459.731,843.328,0.0,0.0,24.924);
CreateObject(979,-48.184,-3455.638,843.343,0.0,0.0,30.158);
CreateObject(979,-40.833,-3450.332,843.359,0.0,0.0,41.408);
CreateObject(979,-34.778,-3445.037,843.357,0.0,0.0,41.408);
CreateObject(979,-28.535,-3438.621,843.347,0.0,0.0,51.721);
CreateObject(979,-23.096,-3431.785,843.347,0.0,0.0,51.721);
CreateObject(979,-18.240,-3424.347,843.342,0.0,0.0,62.034);
CreateObject(979,-15.179,-3419.152,843.341,0.0,0.0,58.828);
CreateObject(3877,-423.395,-3322.906,763.896,0.0,0.0,0.0);
CreateObject(3877,-429.636,-3338.523,763.896,0.0,0.0,0.0);
CreateObject(3877,-1347.449,-1989.036,729.879,0.0,0.0,0.0);
CreateObject(3877,-1354.037,-2006.615,730.033,0.0,0.0,0.0);


Reply
#2
Nice Job ;)

LR
Reply
#3
Nice work. Added as /map 8 :)

In future though, could you please include co-ords for the spawnpoint? Makes it a little easier for us to add maps that way :)
Reply
#4
(05-08-2010, 08:20 PM)Jay link Wrote: Nice work. Added as /map 8 :)

In future though, could you please include co-ords for the spawnpoint? Makes it a little easier for us to add maps that way :)
k
Reply