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LVP 3.0 - Development Blogpost #1
#1
Hello,

The long awaited gamemode version, LVP 3.0, is finally in development! The developers will be concentrating on working on the new version, adding loads of new features, fixing a lot of bugs and adding in your requests for the next few months.

Since LVP 3.0 will be huge, we need some player input as well. We've been recruiting mappers the last week, who will help us out mapping for the new version. We of course need a lot of ideas, so if you have any requests, anything you'd like to see in the next version, reply on the forums!

We've only just started working on LVP 3.0 for a couple of weeks, and we've already done lots! I'll give you a small preview of some of the new features.

* New minigames

LVP 3.0 introduces a lot of new minigames, including the long awaited teamwar minigame.

[Image: 11ujcr6.png]

* FightClub improvements

The FightClub handler will be rewritten for large parts, including a cool FightClub cage, allowing anyone to view the fight from world 0.

[Image: 5xmubk.png]

* A working object handler + more maps

The object handler now works, the mappers will be mapping some cool maps for LVP!

[Image: 17vkf4.png]

[Image: 2625lck.png]

* And much, much more!

Please note that these features can be changed in the actual release. We'll be keeping you up to date, with more blogposts, these will not happen every week, so no need to PM the developers asking when there will finally be another blogpost or update.

If you have any ideas for features for LVP 3.0, please post them in the forums!

On behalf of the Las Venturas Playground Development Team,
Matthias
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#2
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