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/robbery
#1
Long game... fun... but has a major flaw... when you join you have no idea what team you're on... some people love defending, some hate it.

Have you ever played Unreal Tournament?  They have a game mode called Assault.

Bacially you have 2 teams - red and blue


Round 1:  Red is attacking - blue is defending.

Round 2:  Blue is attacking - red is defending



The winner is whoever 'robbed the bank' in the fastest time.  Everyone and every team gets a chance of both defending and attacking, and the best overall in the winner



Now thats a fun /robbery game, wouldn't really work with the current structure - as in the attackers spawn is far away (that even causes confusion for noobs who don't know where to return to after the robbery)
I would suggest moving the attacking spawn to somewhere closer like LVP airport gates - thats where they are coming from and have go with the cash. Mainly just to reduce the time because the game would require more time - but that can be balanced out by for every player on the attacking team they have to be in the vault to rob 35 units instead of 25

Being a defender is too boring as you have to wait a good while for the attackers to get there..so reducing the time spent in transit to the casino is good on both fronts.

With a small bit of work you can take this mingame, and others to the next level




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#2
Yo.

This would be an interesting minigame, which could help fix the flaws in the current minigame. It needed to be dragged out a bit as it was supposed to resemble the mission from SA, however it could be stripped down a lot and then you simply play twice in order to pad out the playing time. I think it'd be good if this was developed in another branch (so you'd play /robbery2 or whatever) so that you can go and hack away parts of the code and still have the old working minigame intact.

That said, what do I know?!  :7
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