04-07-2010, 07:43 PM
Hey there! I wanted to post here some suggestion to improve our server.
I'll start with the LVP's Fight Club:
Well, when I use /fight watch to assist to a fight, I miss some parts of the fight because of the wrong point of the player's lookat. So, I got two solutions: you can add some new points of the player's lookat that the player that is watching the fight can switch with the keyboard's arrows or you can add a 'spec' command avaiable for the player that is watching the fight (something like /fight watch spec [ID]) to spectate the players in the fight.
Then, I want to give you some suggestions about the LVP's Gang System:
First of all, I'd like to see permanent gangs. I'll explain: now, I get ingame and create a gang, then when I leave the gang it disappears if there aren't others in the one. Well, I'd like permament gangs also because of my next idea: you can create gang's territories, such as the Groove and the Ballas ones in the San Andreas Singleplayer, where when you enter appears a textdraw that informs you about the territory's name and the gang that owns it. You can connect the gang of forum (see the users that got "Gang member" as rankimage) to the ones of ingame, and may create gang's statistics (Kills, deaths, k/d ratio) and you may add a gang's official bank, from where the gang owner can withdraw money and give permissions to other gang members to withdraw. From this idea of bank, I'd like to suggest you the method to acquire territories. Well, to acquire territories you need to provok a gang war for the territory, and if you win you get it. But when you create the territories, all of em are without an owner. So, may gangs can buy territories with high prices, and can pay with the gang's money. Also a gang can buy a territory of another gang with the gangbank with a price decided from the gang that gives the territory.
Another idea related to Minigames:
I'd like to see a Running Weapon's Team Deathmatch Minigame, one that requires skills
Well, it can be of direct elimination or maybe like 'First to 50 kills'. That may happens like an usual minigame, but you can also integrate it in the gang's system, with a Gang TDM, and may there's a prize for who wons, like an amount of money transferred in the gang's bank.
Don't see anything more to say, but if I think to something else I'll post
~Kase
I'll start with the LVP's Fight Club:
Well, when I use /fight watch to assist to a fight, I miss some parts of the fight because of the wrong point of the player's lookat. So, I got two solutions: you can add some new points of the player's lookat that the player that is watching the fight can switch with the keyboard's arrows or you can add a 'spec' command avaiable for the player that is watching the fight (something like /fight watch spec [ID]) to spectate the players in the fight.
Then, I want to give you some suggestions about the LVP's Gang System:
First of all, I'd like to see permanent gangs. I'll explain: now, I get ingame and create a gang, then when I leave the gang it disappears if there aren't others in the one. Well, I'd like permament gangs also because of my next idea: you can create gang's territories, such as the Groove and the Ballas ones in the San Andreas Singleplayer, where when you enter appears a textdraw that informs you about the territory's name and the gang that owns it. You can connect the gang of forum (see the users that got "Gang member" as rankimage) to the ones of ingame, and may create gang's statistics (Kills, deaths, k/d ratio) and you may add a gang's official bank, from where the gang owner can withdraw money and give permissions to other gang members to withdraw. From this idea of bank, I'd like to suggest you the method to acquire territories. Well, to acquire territories you need to provok a gang war for the territory, and if you win you get it. But when you create the territories, all of em are without an owner. So, may gangs can buy territories with high prices, and can pay with the gang's money. Also a gang can buy a territory of another gang with the gangbank with a price decided from the gang that gives the territory.
Another idea related to Minigames:
I'd like to see a Running Weapon's Team Deathmatch Minigame, one that requires skills
Well, it can be of direct elimination or maybe like 'First to 50 kills'. That may happens like an usual minigame, but you can also integrate it in the gang's system, with a Gang TDM, and may there's a prize for who wons, like an amount of money transferred in the gang's bank.
Don't see anything more to say, but if I think to something else I'll post

~Kase