03-27-2010, 02:47 AM
Some things have to said, based on opinions of a mere stupid girly player who doesn't know what a harddrive is. I can only hope certain people actually take the time to read this properly instead of glancing over it as they usually do with other posts.
I'll try to keep it simple and to the point - for managments sake, simple = good recently by the looks of it Don't get me wrong, they have been working on sa:mp for a long time and have far more experience and knowledge than someone like me in running a server, but recently I've been somewhat doubting common sence, which is probably just a lack of interest or caring, which is cool, but I'll pitch the ideas anyways
Fact is sa:mp is in decline.
Fact is LVP is in even worse decline, mainly due to the removal of the offical tab and the increased levels of development on LVP compared to other servers.
Yet there are 5 simple things in my opinion that could be introduced that are somewhat 'serious' problems and cause alot of upset with players that could be improved with fuck all time and effort involved so overall gameplay and maybe even player numbers would benifit.
And to be honest I really don't understand why this hasn't been done and thought out before, its common sence to me unless I'm missing something totally obvious. Simple things that everyone wants, will reduce lameness and admin/mods workload along with make the server a better place.
1) Whoever did the new vehicle spawns needs a slap. Sure there where alot of excess vehicles, for example the carparks around the strip that could slow down people with slower machines. This week it was revised. However now over a third of the player spawns points now have NO vehicles. I understand that a total overhaul of the vehicle layout is on the cards - it better be because at the moment its terrible, very terrible.
2) Idling.
Been a thread going on about this for a while(years) and sure you's don't want people idling to gain money and pluspoints without playing. But with the player numbers falling time to ditch the 15 minute time. Either extend it or get rid of the auto kick.
Sure there is the ability for platnum a/c holders to automaticaly bank money which makes it unfair - but 2 points
a) You only have this ability after you reach 200 hours or so to have a platnum account
b) it was before the /bank all command was scripted by TrannyX, meaning banking was more effort. Just remove the automatic banking option so people who want to bank money can't actually idle to save money.
Will help keep a few people on the server, increase the player count slightly therefore encouraging other people to join - its all good.
3) Command abuse to avoid death
It really hurts my fragile little mind why this is such an issue - where many players are kicked and banned for doing it while vast numbers of players are vixtim to it when the system is already in place to prevent the majority of it, just timelimits have to be changed.
At the moment if you call for a /taxi or /dive and you have recently been in a gunfight you're denied - and you are told so.
So just expand the time. Make it so people can't use /taxi /world /visit /tune /dive /tp etc for 30 seconds after shooting a weapon.
If you are shot at and don't fight back you can use these commands without delay which isn't abuse.
If you fired a gun, the 30 second delay would give the 'attacker' a fairly decent chance to gun you down before you get a chance to abuse them.
Common sence.
4) Shiplaming
A big issue recently. Just block access to the ship with a fence so you don't jump over a rail to get onto the ship. To get access to the ship you need to walk into a CP - which can be restricted like command abuse so if someone has fired their gun within the last 30 seconds they won't be teleported onto the ship
To exit the ship you just have to walk into a CP on the ship to spawn at one of a few locations near the ship or walk up a ramp/plank to jump over the fence blocking people getting on without the CP
Problem solved.
5) Newbies. There is a big gap with new players and regualars, to the point newbs are basically bait for regulars, which would put alot of new players off playing reguarly, as its difficult to get established.
With LVP in decline its time to promote/help newbies in order to encourage them to play, get to know the server and therefore increase the chances of them staying to become regulars and boost playernumbers and therefore the whole LVP experience.
Examples of what could be done for newbs is bigger bank limits, just a bit bigger mind, better spawn weapons for your first 20 hours on the server - bigger amounts of spawn money. I think this would really encourage new players to stick around a bit longer to become addictive.
5 simple things, would solve alot. I question humanity sometimes.
I can't be arsed going over this to correct spelling and grammmmmmor errorrss, but you know it makes sence.
Love, bubbles
I'll try to keep it simple and to the point - for managments sake, simple = good recently by the looks of it Don't get me wrong, they have been working on sa:mp for a long time and have far more experience and knowledge than someone like me in running a server, but recently I've been somewhat doubting common sence, which is probably just a lack of interest or caring, which is cool, but I'll pitch the ideas anyways
Fact is sa:mp is in decline.
Fact is LVP is in even worse decline, mainly due to the removal of the offical tab and the increased levels of development on LVP compared to other servers.
Yet there are 5 simple things in my opinion that could be introduced that are somewhat 'serious' problems and cause alot of upset with players that could be improved with fuck all time and effort involved so overall gameplay and maybe even player numbers would benifit.
And to be honest I really don't understand why this hasn't been done and thought out before, its common sence to me unless I'm missing something totally obvious. Simple things that everyone wants, will reduce lameness and admin/mods workload along with make the server a better place.
1) Whoever did the new vehicle spawns needs a slap. Sure there where alot of excess vehicles, for example the carparks around the strip that could slow down people with slower machines. This week it was revised. However now over a third of the player spawns points now have NO vehicles. I understand that a total overhaul of the vehicle layout is on the cards - it better be because at the moment its terrible, very terrible.
2) Idling.
Been a thread going on about this for a while(years) and sure you's don't want people idling to gain money and pluspoints without playing. But with the player numbers falling time to ditch the 15 minute time. Either extend it or get rid of the auto kick.
Sure there is the ability for platnum a/c holders to automaticaly bank money which makes it unfair - but 2 points
a) You only have this ability after you reach 200 hours or so to have a platnum account
b) it was before the /bank all command was scripted by TrannyX, meaning banking was more effort. Just remove the automatic banking option so people who want to bank money can't actually idle to save money.
Will help keep a few people on the server, increase the player count slightly therefore encouraging other people to join - its all good.
3) Command abuse to avoid death
It really hurts my fragile little mind why this is such an issue - where many players are kicked and banned for doing it while vast numbers of players are vixtim to it when the system is already in place to prevent the majority of it, just timelimits have to be changed.
At the moment if you call for a /taxi or /dive and you have recently been in a gunfight you're denied - and you are told so.
So just expand the time. Make it so people can't use /taxi /world /visit /tune /dive /tp etc for 30 seconds after shooting a weapon.
If you are shot at and don't fight back you can use these commands without delay which isn't abuse.
If you fired a gun, the 30 second delay would give the 'attacker' a fairly decent chance to gun you down before you get a chance to abuse them.
Common sence.
4) Shiplaming
A big issue recently. Just block access to the ship with a fence so you don't jump over a rail to get onto the ship. To get access to the ship you need to walk into a CP - which can be restricted like command abuse so if someone has fired their gun within the last 30 seconds they won't be teleported onto the ship
To exit the ship you just have to walk into a CP on the ship to spawn at one of a few locations near the ship or walk up a ramp/plank to jump over the fence blocking people getting on without the CP
Problem solved.
5) Newbies. There is a big gap with new players and regualars, to the point newbs are basically bait for regulars, which would put alot of new players off playing reguarly, as its difficult to get established.
With LVP in decline its time to promote/help newbies in order to encourage them to play, get to know the server and therefore increase the chances of them staying to become regulars and boost playernumbers and therefore the whole LVP experience.
Examples of what could be done for newbs is bigger bank limits, just a bit bigger mind, better spawn weapons for your first 20 hours on the server - bigger amounts of spawn money. I think this would really encourage new players to stick around a bit longer to become addictive.
5 simple things, would solve alot. I question humanity sometimes.
I can't be arsed going over this to correct spelling and grammmmmmor errorrss, but you know it makes sence.
Love, bubbles
![[Image: signature.png]](http://sa-mp.nl/ext/3/4/signature.png)

orked at the moment. I'd lovee to help with that btw 
I didn't really check for new features for tomorrow.