http://forum.sa-mp.nl/index.php?topic=21180.0
Outbreak wrote about removing the armor pickup, well I have a better suggestion. Remember the old days when an un-registered player (newcomer) first joined the server and the rules box appeared on his screen and he couldn't play until he typed /play? Well, I suggest to get this back. Why? Take a look at my few arguments I wrote:
1) The infomarkers
Why are there so many infomarkers at the newbie spawning point? Have you actually ever seen any new player reading those? All they do after the joined the server, fight the other newcomers there and after 15 seconds they pull out fire with their Desert Eagle.
2) The fighting
Did you notice many people camp at the newbie spawn place just to increase their kills and to get "server record"? Any DFL or Death_Itself for example. Why do we need that? Just to make the newcomers think that our server is a complete 'trash'?
3) Refilling, laming, interior entering etc.
Outbreak summed it up pretty nicely, except the armor pickup next to the sex shop, I don't agree that it should be removed.
So, what is my suggestion? Pretty basic - bring the old system back. Newbies spawn in the Brothel, they read the rules which are shown on their screen, type /play, and spawn somewhere like back at the old days (RandSpawn).
What will change? First of all, the server will have a better reputation in newbies opinion, second people won't have any point camping at the current newbie spawnplace, and third, newbies can process normally into gameplay, explore the server the way they want, instead of spawning at the same point where others spawn and waiting for some DFL lamer to come and shoot a bullet in their head.
PS. You can add X seconds timer if not /play, with that time players can quickly read the basic rules of the server and process into gameplay.
Outbreak wrote about removing the armor pickup, well I have a better suggestion. Remember the old days when an un-registered player (newcomer) first joined the server and the rules box appeared on his screen and he couldn't play until he typed /play? Well, I suggest to get this back. Why? Take a look at my few arguments I wrote:
1) The infomarkers
Why are there so many infomarkers at the newbie spawning point? Have you actually ever seen any new player reading those? All they do after the joined the server, fight the other newcomers there and after 15 seconds they pull out fire with their Desert Eagle.
2) The fighting
Did you notice many people camp at the newbie spawn place just to increase their kills and to get "server record"? Any DFL or Death_Itself for example. Why do we need that? Just to make the newcomers think that our server is a complete 'trash'?
3) Refilling, laming, interior entering etc.
Outbreak summed it up pretty nicely, except the armor pickup next to the sex shop, I don't agree that it should be removed.
So, what is my suggestion? Pretty basic - bring the old system back. Newbies spawn in the Brothel, they read the rules which are shown on their screen, type /play, and spawn somewhere like back at the old days (RandSpawn).
What will change? First of all, the server will have a better reputation in newbies opinion, second people won't have any point camping at the current newbie spawnplace, and third, newbies can process normally into gameplay, explore the server the way they want, instead of spawning at the same point where others spawn and waiting for some DFL lamer to come and shoot a bullet in their head.
PS. You can add X seconds timer if not /play, with that time players can quickly read the basic rules of the server and process into gameplay.
![[Image: signature.png]](http://sa-mp.nl/ext/3/4/signature.png)