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ATM bug
#1
I've noticed a few things about the ATM machines..

First being that a lot of them are either facing the wrong way, or floating in mid air..

Secondly.. They're probably a major lag cause.

I've been going around to a few ATM machines and punching them, as ya do...

To check if there is one or more spawning. Well... theres often 2 spawning.. One spawns first, then another will spawn, but not destroying the first one.. Why?

I tried it with quite a few of them and each one has two atm machines.. and when i wait a little while, i punch and theres 1 there... I wait a longer while and punch and theres 2 there.

A bug with something like this can cause a wagon shit load of lag.

I had a go at making an object repsawn timer a while ago, it failed, it was that laggy the server crashed.

The lvp one is a better job, but still a laggy one too.. Since it doesnt cause server crashes, that i know of.

Maybe as an experiement, take out the atm code and see if there is any improvement..

Another thing with the ATM stuff...

Why is the ship ATM on the same respawn timer?

If a player isnt on the ship, they cant use the ship atm.

So it would be easier to use CreatePlayerObject, as soon as they enter the ship safezone. Then once they exit, use DestroyPlayerObject.

Even if theres a few players on the ship, they would still only see 1 ATM.

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#2
Not Noticed at all,
I noticed another bug. sometimes when I'm in a world andI walk to an ATM machine location, it says that there is an ATM Machine but I can't bank/withdraw my money from there. (on my [CF]speed account which have 110 hours)

Also, in the main world, sometimes they are invisible.
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#3
I tested this about 5 minutes before making this post.. I'll show you later if i see you in game
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#4
Never experienced this.
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#5
When you get a chance to come in game i'll show you it.. And what about the idea for the ship ATM?
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#6
? There's already a ATM there afaik.
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#7
yeah thers an ATM on the ship, im jsut suggesting CreatePlayerObject when a player goes onto the ship, and DestroyPlayerObject, when they leave the ship.

The respawn thing isnt really needed on the ship since punching gets people jailed anyway.
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#8
Creating an object for every single player entering the ship zone would cause even more lag ;)
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#9
CreatePlayerObject doesnt do that..

It creates 1 object that all on the ship can see.
Once they leave the ship, the object is destroyed for them, but not for the other players who are on the ship.

I've tested this stuff out myself.

A lot of good object streamers use CreatePlayerObject.
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