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New Ship Rail...
#11
I don't know, I'm just sayin' it looks crappy. the 3.0 version has 3 bollards, so if you want more then put 4 or 5. Having like 10 of them looks crappy. And what's with the one side being open?  8)7

And I think you are right Jay, I'm going to change the ship bollards in 3.0 and see if I can come up with something that works better, yet doesn't look like crap  >:) Then i'll show you and see if you like it.

Almost forgot: Since you extended the rail out, did you extend the ship boundary too?
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#12
I didn't extend the boundary, no.
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#13
:O

I recommend using less bollards and moving them back then.. the ship zone needn't be extended.
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#14
It isn't extended. Just the blockage has been moved forward. Does a few extra blockades really do any harm? t
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#15
it's not pretty!  -O-
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#16
But people will think the inside of the bollards == safe zone..

Like the shiprail is the strict boundary between the ship and the outside world - however, if the bollards are way out and are outside of the safe zone.. then we'll get lots of whining to administrators.

I recommend you change them how they are in ooshie's image, or similar.
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#17
(08-26-2008, 10:07 PM)Xanland link Wrote: I know :+

But can't we make some WorldBounds so that if you are in a vehicle and you are nearby the ship area. That you will be bounced off, and if you're on foot you just can get in :+.
Isn't that possible ?
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