i need help. how can i create a bot with SDK?
I found this in samp forums by a guy named "khaled"
k my questions r these:
1. where to put that code?
2. how to connect the bot?
For those know less than me, with SDK u can add plugins.
http://files.sa-mp.com/sa-mp-0.2-plugin-sdk.zip
PS: idk much bout pawno, i just have a server made by my first clan so plz explain me slowly
I found this in samp forums by a guy named "khaled"
Code:
//----------------------------------------------------------
//
// SA:MP Multiplayer Modification For GTA:SA
// Copyright 2004-2007 SA:MP Team
// Woow I Forget To Credit My Self Khaled Ty sa-mp devs
//----------------------------------------------------------
#include "../SDK/amx/amx.h"
#include "../SDK/plugincommon.h"
#include <Windows.h>
//----------------------------------------------------------
typedef void (*logprintf_t)(char* format, ...);
logprintf_t logprintf;
void **ppPluginData;
extern void *pAMXFunctions;
//----------------------------------------------------------
// The Support() function indicates what possibilities this
// plugin has. The SUPPORTS_VERSION flag is required to check
// for compatibility with the server.
PLUGIN_EXPORT unsigned int PLUGIN_CALL Supports()
{
return SUPPORTS_VERSION | SUPPORTS_AMX_NATIVES;
}
//----------------------------------------------------------
// The Load() function gets passed on exported functions from
// the SA-MP Server, like the AMX Functions and logprintf().
// Should return true if loading the plugin has succeeded.
PLUGIN_EXPORT bool PLUGIN_CALL Load( void **ppData )
{
pAMXFunctions = ppData[PLUGIN_DATA_AMX_EXPORTS];
logprintf = (logprintf_t)ppData[PLUGIN_DATA_LOGPRINTF];
logprintf( "Plugin Ai.dll got loaded." );
return true;
}
//----------------------------------------------------------
// The Unload() function is called when the server shuts down,
// meaning this plugin gets shut down with it.
PLUGIN_EXPORT void PLUGIN_CALL Unload( )
{
logprintf( "Plugin Ai.dll got unloaded." );
}
//----------------------------------------------------------
// This is the sourcecode of the HelloWorld pawn native that we
// will be adding. "amx" is a pointer to the AMX-instance that's
// calling the function (e.g. a filterscript) and "params" is
// an array to the passed parameters. The first entry (params[0])
// is equal to 4 * PassedParameters, e.g. 16 for 4 parameters.
// native HelloWorld();
static cell AMX_NATIVE_CALL n_ConnB( AMX* amx, cell* params )
{
char* szName = "B0tname";
FARPROC CPlayer__Connect = (FARPROC) 0x480940;
__asm
{
mov esi,0x100007F
mov ebx,0xCA2EE0
mov ecx,0xCA2EE0
push szName
push 200
call CPlayer__Connect
}
return 1;
}
AMX_NATIVE_INFO HelloWorldNatives[ ] =
{
{ "ConnB", n_ConnB },
{ 0, 0 }
};
//----------------------------------------------------------
// The AmxLoad() function gets called when a new gamemode or
// filterscript gets loaded with the server. In here we register
// the native functions we like to add to the scripts.
PLUGIN_EXPORT int PLUGIN_CALL AmxLoad( AMX *amx )
{
return amx_Register( amx, HelloWorldNatives, -1 );
}
//----------------------------------------------------------
// When a gamemode is over or a filterscript gets unloaded, this
// function gets called. No special actions needed in here.
PLUGIN_EXPORT int PLUGIN_CALL AmxUnload( AMX *amx )
{
return AMX_ERR_NONE;
}1. where to put that code?
2. how to connect the bot?
For those know less than me, with SDK u can add plugins.
http://files.sa-mp.com/sa-mp-0.2-plugin-sdk.zip
PS: idk much bout pawno, i just have a server made by my first clan so plz explain me slowly