04-23-2008, 11:58 PM
Quote:new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), "%s has joined the server.", pName);
ya it may work, but its more easy this isnt it?:
Code:
public OnPlayerConnect(playerid){
...
new pName[30];
new string[48];
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), "%s(ID:%d) has joined the server.", pName,playerid);
SendClientMessageToAll(0xAAAAAAAA, string);
...
return 1;
}
you can replace this:
Code:
SendClientMessageToAll(0xAAAAAAAA, string);
Code:
SendClientMessageToAll(COLOR_RED, string);
Code:
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_PURPLE 0xC2A2DAAA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_GOLD 0xFFCC00FF
#define COLOR_DBLUE 0x2641FEAA
#define COLOR_BLUE 0x33AAFFFF
#define COLOR_GREEN 0x33AA33AA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xFF0000FF
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTGREEN 0x9ACD32AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_YELLOW2 0xF5DEB3AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_PURPLE 0xC2A2DAAA
#define COLOR_DBLUE 0x2641FEAA
#define COLOR_CYAN 0x00FFFFAA
#define COLOR_SYSTEM 0xEFEFF7AA