12-18-2016, 10:51 PM
Las Venturas Playground has some basic anti-cheat capabilities. I've extended them a little bit recently, too.
We've tried most of the scripts available on the SA-MP forums. Many did not work at all. They tried to detect certain cheats, but actually completely failed at doing so. It turns out that the people who make the cheats read those topics too. Other scripts added so much machinery that they crippled performance. Others actually added bugs and abuse vectors by changing behaviour.
We've solved money cheats. We've been actively investigating whether it's possible to detect things like aim-bots, which are the foremost issue on the server. That needs very vast amounts of data, which we've been collecting. In other areas, such as rapid fire, there likely are easy wins we can make by putting limits on the firing rate. We'll get to them.
Nonetheless, thank you for your suggestion!
We've tried most of the scripts available on the SA-MP forums. Many did not work at all. They tried to detect certain cheats, but actually completely failed at doing so. It turns out that the people who make the cheats read those topics too. Other scripts added so much machinery that they crippled performance. Others actually added bugs and abuse vectors by changing behaviour.
We've solved money cheats. We've been actively investigating whether it's possible to detect things like aim-bots, which are the foremost issue on the server. That needs very vast amounts of data, which we've been collecting. In other areas, such as rapid fire, there likely are easy wins we can make by putting limits on the firing rate. We'll get to them.
Nonetheless, thank you for your suggestion!