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Draco rule breaking
#5
(04-30-2016, 09:29 AM)Xanland Wrote: About the whole shipzone: It's imo quite a mess already, although it is a rewritten part of our gamemode. My idea was to get rid of the safezone in the ramp, move the poles and make the interesting area a bit larger. I already have some interesting stuff integrated in our development-build with objects, but that's it.

The whole killtime-feature combined with the ship not being a safezone during killtime, increases the complexity of the ShipManager-code.

The ship is a primary point of recognition of Las Venturas Playground, I would like us to consider such plans carefully :)

From a code health point of view, I'm most certainly in favor of reconsidering what we do and rewriting it. Please do try to shy away from implementing new features or rewriting code in Pawn, however— JavaScript has the very strong preference now.
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Messages In This Thread
Draco rule breaking - by Sand - 04-29-2016, 09:18 AM
RE: Draco rule breaking - by George - 04-30-2016, 08:13 AM
RE: Draco rule breaking - by Xanland - 04-30-2016, 09:29 AM
RE: Draco rule breaking - by Sand - 04-30-2016, 02:30 PM
RE: Draco rule breaking - by Russell - 04-30-2016, 03:40 PM