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Bugged Minigames
#1
Hello all :)

Many of our minigames are bugged - some of the bugs are more serious than others, and render problems which I suspect are causing players to leave. The reason I say leave is because there's no often no indication of how the players can quit a minigame return to "normal". As a quick example, below is a screenshot taken whilst myself and Deer_Hunter were in /knockout (which is bugged). There's no textdraws like we have in other areas (e.g. map zones, stating /leave, /flip, /vr, etc). 

[Image: RbrZH0H.jpg]


This is one example of one of our most-bugged minigames, as it's impossible to win (or loose) given that "stay within the world boundaries" continuously appears meaning you cannot get close to your opponent in order to kill them. As such, players are left with two options: /leave (which is not clearly advertised) or /q. I can also re-produce this issue on our test server.

Another example would be /derby 0. Shortly after players sign-up, their game will crash
NOTE: I cannot re-produce this on our test/beta server, however I do see that the test server is running LVP 26.1 and not 26.5

Quote:[01/03/2016 - 15:41:50] *%Nuweni:%#lvp.echo* *** [BB]DoctorG (Id:14) has signed up for /derby 0.
[01/03/2016 - 15:41:56] *%Nowini:%#lvp.echo* *** [BC]Creeper (Id:11) has signed up for /derby 0.
[01/03/2016 - 15:42:23] <%Nuwuni> [14] *** [BB]DoctorG left the game (timeout).
[01/03/2016 - 15:42:25] <%Nuwoni> [11] *** [BC]Creeper left the game (timeout).

This also happens with /rwtw:
NOTE: I cannot re-produce this on our test/beta server, however I do see that the test server is running LVP 26.1 and not 26.5

Quote:[19/02/2016 - 11:52:58] %Nuweni:%#lvp.echo *** (R2D)Zarko (Id:10) has signed up for /rwtw.
[19/02/2016 - 11:53:00] %Nuwani:%#lvp.echo *** RaknetTMT has signed up for /rwtw.
[19/02/2016 - 11:53:04] %Nuwoni:%#lvp.echo *** ka_derk_derk (Id:7) has signed up for /rwtw.
[19/02/2016 - 11:53:04] %Nuwani:%#lvp.echo *** k2ph (Id:22) has signed up for /rwtw.
[19/02/2016 - 11:53:31] <%Nuwini> [12] *** Raknet[TMT] left the game (timeout).
[19/02/2016 - 11:53:32] <%Nuwani> [7] *** ka_derk_derk left the game (timeout).
[19/02/2016 - 11:53:32] <%Nuweni> [10] *** (R2D)Zarko left the game (timeout).
[19/02/2016 - 11:56:38] <%Nowani> [22] *** k2ph left the game (timeout).

It also seems there's issues with certain FightClub maps:

Quote:[05/03/2016 - 17:02:58] <%Nuwini> [38] [V]TheMightyQ: anyone duel
[05/03/2016 - 17:03:09] <%Nuwini> [38] [V]TheMightyQ: not warehouse cause its bugged

Our community has taken excellent shape over the past few months. Our forum is much busier than it was, as is the game, with many keen and enthusiastic players. We probably could maintain this fairly easily, but driving the community further forward? I'm not so sure. 

At this point, you may be wondering what I'm getting at with this thread. Asking our developers to work harder? Nope. Expecting new developers to magically appear? Nope. What I am in-fact getting at is that I feel we should temporarily remove, or disable, features like /rwtw, /derby 0, /knockout (like we've done with the /race system) until such time as fixes can be implemented. Whilst it seems a shame to do that, I'd rather have that than I would see players leave out of frustration, or because of a crash.

I'm quite happy (others have expressed similar interest) to go through all of our minigames, state their problems along with a recommendation of whether they should remain enabled. 

My feeling is that we should have fewer, fully-functional features rather than a greater number of broken or partially-broken features. 

Relevant minigame cases include: 

https://github.com/LVPlayground/playground/issues/12
https://github.com/LVPlayground/playground/issues/21
https://github.com/LVPlayground/playground/issues/109

tl;dr: The part in bold is most important


Messages In This Thread
Bugged Minigames - by George - 03-06-2016, 05:14 PM
RE: Bugged Minigames - by Jay - 03-07-2016, 11:54 AM
RE: Bugged Minigames - by George - 03-07-2016, 12:39 PM
RE: Bugged Minigames - by George - 03-07-2016, 04:37 PM
RE: Bugged Minigames - by Jay - 03-11-2016, 04:30 PM
RE: Bugged Minigames - by Peter - 03-11-2016, 09:41 PM
RE: Bugged Minigames - by Deer_Hunter - 03-11-2016, 10:04 PM
RE: Bugged Minigames - by George - 03-12-2016, 08:06 AM
RE: Bugged Minigames - by Deer_Hunter - 03-12-2016, 06:46 AM
RE: Bugged Minigames - by Deer_Hunter - 03-12-2016, 10:18 AM
RE: Bugged Minigames - by George - 03-12-2016, 12:11 PM
RE: Bugged Minigames - by George - 03-17-2016, 08:24 AM
RE: Bugged Minigames - by Deer_Hunter - 03-17-2016, 10:25 AM
RE: Bugged Minigames - by George - 03-17-2016, 10:34 AM
RE: Bugged Minigames - by George - 04-15-2016, 02:47 PM