03-07-2008, 09:51 PM
Peter, will it be possible to apply animations to those bots?
then I have great Idea's about quests and such
[/offtopic]
about the levels for training, I think its the best to have some very basic 'test' round, like basic driving, jumping and target shooting. (one round that is 'skippable') so beginners can choose where to start there training.
I should call that 'round 0' for now.
as for the "training schedules" maybe let the player decide what they want to train, driving, shooting, flying, boating.
and also the train-time, rounds make take up no longer then 15 minutes, or people get bored.
round 1:
shooting: running target (from A to B) player X spawns somewhere in between, and has to stop the bot from reaching its goal. maybe increasing the number of bots every time, and see what is the max for player X to stop/terminate/kill.
driving: basic from A to B, no damage, quickest time.
flying: basic A to B, in a shamal or maybe para out on target.
boating: same as aboth, maybe small water jumps
round 2:
shooting: this time the bots have guns, player X has to protect the safehouse from 4 bad guys, wich will be driving towards the house. each round the bots get better skill(if possible) or just better guns.
driving: pursuited by badguys, shooting player X, the player has to reach the safehouse before getting killed
flying: heli landing (difficult landing sites, such ass rooftops)
boating: vortext land<->water
round 3: ... and so on.
then I have great Idea's about quests and such

[/offtopic]
about the levels for training, I think its the best to have some very basic 'test' round, like basic driving, jumping and target shooting. (one round that is 'skippable') so beginners can choose where to start there training.
I should call that 'round 0' for now.
as for the "training schedules" maybe let the player decide what they want to train, driving, shooting, flying, boating.
and also the train-time, rounds make take up no longer then 15 minutes, or people get bored.
round 1:
shooting: running target (from A to B) player X spawns somewhere in between, and has to stop the bot from reaching its goal. maybe increasing the number of bots every time, and see what is the max for player X to stop/terminate/kill.
driving: basic from A to B, no damage, quickest time.
flying: basic A to B, in a shamal or maybe para out on target.
boating: same as aboth, maybe small water jumps
round 2:
shooting: this time the bots have guns, player X has to protect the safehouse from 4 bad guys, wich will be driving towards the house. each round the bots get better skill(if possible) or just better guns.
driving: pursuited by badguys, shooting player X, the player has to reach the safehouse before getting killed
flying: heli landing (difficult landing sites, such ass rooftops)
boating: vortext land<->water
round 3: ... and so on.