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./lock
#2
(03-05-2008, 12:23 AM)Jay link Wrote: A known bug in LVP that has never really been looked into is the /lock command.

Basically, when you /lock your vehicle, and taxi out of it, teleport out of it, or even fall of it in a bikes case, the vehicle will remain locked. This is due to the fact that after studying the LVP Sourcecode, It only unlocks your vehicle under the OnPlayerExitVehicle callback, which is not very accurate at all.

It should unlock the vehicle under the OnPlayerStateChange callback :/

If none of the developers are concentrating on LVP 2.x, I'll fix it if you want.

(03-05-2008, 12:23 AM)Jay link Wrote: It should unlock the vehicle under the OnPlayerStateChange callback :/

If none of the developers are concentrating on LVP 2.x, I'll fix it if you want.

(03-05-2008, 12:23 AM)Jay link Wrote: If none of the developers are concentrating on LVP 2.x, I'll fix it if you want.

(03-05-2008, 12:23 AM)Jay link Wrote: I'll fix it if you want.

:>

On a more serious note, I haven't seen many problems with this. I don't think it's a priority problem.


Messages In This Thread
./lock - by Jay - 03-05-2008, 12:23 AM
Re: ./lock - by Fry - 03-05-2008, 02:36 AM
Re: ./lock - by Joeri - 03-05-2008, 09:18 AM
Re: ./lock - by Jay - 03-05-2008, 12:56 PM
Re: ./lock - by estroe - 03-05-2008, 01:59 PM
Re: ./lock - by tomozj - 03-06-2008, 12:00 AM
Re: ./lock - by HaZe - 03-05-2008, 04:09 AM