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Player Worlds
#3
Well, this has kindof changed now.

It was figured on IRC that the current virtual worlds are too disposable, so I have new propositions.

Player worlds (virtual worlds, whatever) will only be available with purchase -- either a rent of 24hours, or a permanent purchase. An inactivity of two weeks would however expire the player world to ensure that we don't get clogged up. Gangs can also purchase them at a higher price.

What can you configure with these worlds? Atm, I've got:
- Weather (weather)
- Time (time)
- Gravity (gravity)
- Game speed (speed)
- Guns enabled? (guns)
- Wave height (waves)
- Spawn location
- Invite-only? (private)
- Public? (secret)
- Name (name)

(Ignore the stuff in brackets, that's for internal reference)

All configured via a GUI, it'd be pretty easy to set up and go for the end-user. Also maybe configurable via a web-panel, but that's something to think about towards the end of the development.

However, as a near-unlimited (60,000 something) vehicles can be created, I was thinking of maybe having one vehicle per user in a virtual world. That way, there are always cars available for people and there will never be an overflow of vehicles.
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Messages In This Thread
Player Worlds - by tomozj - 02-27-2008, 08:05 PM
Re: Player Worlds - by Fry - 02-27-2008, 09:42 PM
Re: Player Worlds - by tomozj - 02-27-2008, 10:28 PM
Re: Player Worlds - by dab - 02-28-2008, 03:04 AM
Re: Player Worlds - by pdescobar - 02-28-2008, 03:05 AM
Re: Player Worlds - by dab - 02-28-2008, 03:13 AM
Re: Player Worlds - by tomozj - 02-29-2008, 01:19 AM