02-27-2008, 10:28 PM
Well, this has kindof changed now.
It was figured on IRC that the current virtual worlds are too disposable, so I have new propositions.
Player worlds (virtual worlds, whatever) will only be available with purchase -- either a rent of 24hours, or a permanent purchase. An inactivity of two weeks would however expire the player world to ensure that we don't get clogged up. Gangs can also purchase them at a higher price.
What can you configure with these worlds? Atm, I've got:
- Weather (weather)
- Time (time)
- Gravity (gravity)
- Game speed (speed)
- Guns enabled? (guns)
- Wave height (waves)
- Spawn location
- Invite-only? (private)
- Public? (secret)
- Name (name)
(Ignore the stuff in brackets, that's for internal reference)
All configured via a GUI, it'd be pretty easy to set up and go for the end-user. Also maybe configurable via a web-panel, but that's something to think about towards the end of the development.
However, as a near-unlimited (60,000 something) vehicles can be created, I was thinking of maybe having one vehicle per user in a virtual world. That way, there are always cars available for people and there will never be an overflow of vehicles.
It was figured on IRC that the current virtual worlds are too disposable, so I have new propositions.
Player worlds (virtual worlds, whatever) will only be available with purchase -- either a rent of 24hours, or a permanent purchase. An inactivity of two weeks would however expire the player world to ensure that we don't get clogged up. Gangs can also purchase them at a higher price.
What can you configure with these worlds? Atm, I've got:
- Weather (weather)
- Time (time)
- Gravity (gravity)
- Game speed (speed)
- Guns enabled? (guns)
- Wave height (waves)
- Spawn location
- Invite-only? (private)
- Public? (secret)
- Name (name)
(Ignore the stuff in brackets, that's for internal reference)
All configured via a GUI, it'd be pretty easy to set up and go for the end-user. Also maybe configurable via a web-panel, but that's something to think about towards the end of the development.
However, as a near-unlimited (60,000 something) vehicles can be created, I was thinking of maybe having one vehicle per user in a virtual world. That way, there are always cars available for people and there will never be an overflow of vehicles.