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The Ammunation
#4
Peter's comment reminded me of something very, very interesting that we could incorporate in this.
Some of you developers may be familiar with Counter-Strike: Source. Basically, you buy guns, then kill people with them.
VALVE, the producer, had a very bad idea, tried it out, and it worked. The system was called "Dynamic Weapon Pricing". Any server with the option on would automatically log sales, the popularity of each weapon, and miscellaneous information. Every week, VALVE would collect the data from servers with the option enabled, and adjust the prices of the weapons accordingly. This led to a wide variety of weapons being used. More of the handguns which were lesser-known, and sub-machine guns.
It worked! Sort of.
The trouble was that Valve didn't keep in mind the exception of abuse.
A few not-so-smart admins did not know how to disable the feature once it became set in the original CS:S version. They would use third-party admin plugins to generate money for players so they could buy their favorite guns. This effectively eliminated the entire point of the project: to be fair.

LVP could incorporate a similar system. Get popular weapon change rates by percentage, adjust price accordingly.
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Messages In This Thread
The Ammunation - by Wesley - 02-27-2008, 03:17 PM
Re: The Ammunation - by Fry - 02-27-2008, 03:29 PM
Re: The Ammunation - by Peter - 02-27-2008, 03:30 PM
Re: The Ammunation - by Fry - 02-27-2008, 04:21 PM
Re: The Ammunation - by Wesley - 02-29-2008, 08:03 PM
Re: The Ammunation - by pdescobar - 02-29-2008, 10:51 PM
Re: The Ammunation - by Wesley - 04-21-2008, 04:17 PM
Re: The Ammunation - by Jay - 04-21-2008, 04:37 PM
Re: The Ammunation - by Wesley - 04-21-2008, 04:41 PM