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The Pirate Ship
#3
Good points, Peter. I'll just steal a shiprail object from the 2.x source. ;)
As for the firing thing, I did some research and it seems that cancelling onClientPlayerWeaponFire has no effect. Your method might still work, but as you said, that would require quite a bit of maths on every frame update (or even worse, a timer). So, I think I'll just go with my initial idea, at least until someone comes up with a better solution.
About the collision shapes, my thoughts exactly. :)
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Messages In This Thread
The Pirate Ship - by Pugwipe - 02-27-2008, 12:51 PM
Re: The Pirate Ship - by Peter - 02-27-2008, 01:02 PM
Re: The Pirate Ship - by Pugwipe - 02-27-2008, 01:43 PM
Re: The Pirate Ship - by tomozj - 02-27-2008, 05:54 PM
Re: The Pirate Ship - by Pugwipe - 02-27-2008, 06:28 PM
Re: The Pirate Ship - by pdescobar - 02-28-2008, 02:51 AM
Re: The Pirate Ship - by ooshie - 02-28-2008, 06:03 AM