02-27-2008, 01:02 PM
Well, on the subject of preventing players from firing towards the ship you could use a small client-side script processing the LOS and checking if the aiming-position is on the ship, however, this would take a considerably large amount of maths. As for vehicles on the ship - what if someone comes driving in at ~220 kph in an infernus, even with the timer set at ~500 ms he would come halfway on the ship. Might be nicer to keep something like our current shiprail anyway?
For the money/no weapon stuff, you could probably use colission shapes and the callbacks associated with them.
For the money/no weapon stuff, you could probably use colission shapes and the callbacks associated with them.