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The Pirate Ship
#1
As we all know, the pirate ship area is a peace zone with a set of rules that need to be enforced. I have some ideas on how to do this and assigned its trac ticket to myself, but I would like to hear everyone's opinions on the subject.

Shooting
  • Shooting won't be possible while standing on the ship. All weapon-associated buttons will be disabled. (fire/aim/switch)
  • Players on the ship will be immune to damage inflicted by others, using cancelEvent().
  • Anyone firing a bullet onto the pirate ship will have his weapons disabled for 10 seconds.

Vehicles
  • Vehicles on the ship will automatically be respawned, even if nobody's inside them. This way, burning vehicles etc. won't be a problem.
  • Flying vehicles won't be exempt, unless of course they're high enough. We wouldn't want players crashing their planes into the ship.

Miscellaneous
  • Badeending will earn you about 5 bucks per second. Maybe in the future this amount can be dynamic, depending on how well the economy is doing.
  • Of course there will be a health-pickup on the ship, as well as an information thingy.
  • For now I decided not to place any objects, since I'm not much of an artist. :) If anyone feels like decorating the ship, feel free to do so.

Comments are welcome!
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Messages In This Thread
The Pirate Ship - by Pugwipe - 02-27-2008, 12:51 PM
Re: The Pirate Ship - by Peter - 02-27-2008, 01:02 PM
Re: The Pirate Ship - by Pugwipe - 02-27-2008, 01:43 PM
Re: The Pirate Ship - by tomozj - 02-27-2008, 05:54 PM
Re: The Pirate Ship - by Pugwipe - 02-27-2008, 06:28 PM
Re: The Pirate Ship - by pdescobar - 02-28-2008, 02:51 AM
Re: The Pirate Ship - by ooshie - 02-28-2008, 06:03 AM