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Security of client-side scripts
#10
The idea indeed is to keep the gamemode closed source until it runs for a few months, after which it will be semi-open sourced like LVP 2.x is. Just to get a head start and popularity in the MTA scene, where LVP will be unknown for quite alot of people. If we open-source immediatly, some other server might grab our code and immediatly got the same futures we got. The fact stays the same; immediatly going open-source with a gamemode like ours would kills us.

Next to that, I would like to purpose to keep as much things on the server-side as possible. LUA is way lighter than SA-MP's Pawn, giving us a considerably high advantage. Early tests of mine have shown that the server is capable of executing ~2 million LUA-commands (getServerName & setElementPosition) every second, which is a huge amount. Ideally we'd just use the client as an interface for client-side functions; creating our own RPC system.
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Messages In This Thread
Security of client-side scripts - by Peter - 02-21-2008, 06:21 PM
Re: Security of client-side scripts - by Badeend - 02-21-2008, 07:40 PM
Re: Security of client-side scripts - by tomozj - 02-21-2008, 08:21 PM
Re: Security of client-side scripts - by ooshie - 02-22-2008, 03:28 AM
Re: Security of client-side scripts - by Peter - 02-22-2008, 08:08 AM
Re: Security of client-side scripts - by Fireburn - 02-22-2008, 03:39 PM
Re: Security of client-side scripts - by Peter - 02-22-2008, 05:46 PM
Re: Security of client-side scripts - by tomozj - 02-24-2008, 11:20 AM
Re: Security of client-side scripts - by Peter - 02-24-2008, 12:14 PM
Re: Security of client-side scripts - by dab - 02-24-2008, 12:52 PM
Re: Security of client-side scripts - by tomozj - 02-24-2008, 01:00 PM
Re: Security of client-side scripts - by Pugwipe - 02-24-2008, 01:15 PM
Re: Security of client-side scripts - by dab - 02-24-2008, 08:18 PM