02-24-2008, 12:14 PM
The idea indeed is to keep the gamemode closed source until it runs for a few months, after which it will be semi-open sourced like LVP 2.x is. Just to get a head start and popularity in the MTA scene, where LVP will be unknown for quite alot of people. If we open-source immediatly, some other server might grab our code and immediatly got the same futures we got. The fact stays the same; immediatly going open-source with a gamemode like ours would kills us.
Next to that, I would like to purpose to keep as much things on the server-side as possible. LUA is way lighter than SA-MP's Pawn, giving us a considerably high advantage. Early tests of mine have shown that the server is capable of executing ~2 million LUA-commands (getServerName & setElementPosition) every second, which is a huge amount. Ideally we'd just use the client as an interface for client-side functions; creating our own RPC system.
Next to that, I would like to purpose to keep as much things on the server-side as possible. LUA is way lighter than SA-MP's Pawn, giving us a considerably high advantage. Early tests of mine have shown that the server is capable of executing ~2 million LUA-commands (getServerName & setElementPosition) every second, which is a huge amount. Ideally we'd just use the client as an interface for client-side functions; creating our own RPC system.