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Security of client-side scripts
#7
I had another idea, mainly aimed at the human psyche for the reason to confuse people trying to use our scripts. Let's say the spawn system got four callbacks it receives from the server, we could use them like this. Pay close attention to the descriptions associated with the actual names;

[table]
[tr][td]Name[/td][td]Description[/td][/tr]
[tr][td]lvpEndSpawnScreen[/td][td]Initialises the spawn screens, makes the resources and setup the player itself.[/td][/tr]
[tr][td]lvpSetDefaultSkin[/td][td]Send to the player when his/her password is incorrect.[/td][/tr]
[tr][td]lvpStartSpawnScreen      [/td][td]Send to the player when he/she needs to log-in using a password.[/td][/tr]
[tr][td]lvpIncorrectPass[/td][td]Spawn the player into the world.[/td][/tr]
[/table]

Aside from that, I've actually included the file I was talking about this time. Sorry =p


Attached Files
.lua   ThottbotEngine.lua (Size: 124.01 KB / Downloads: 8)
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Messages In This Thread
Security of client-side scripts - by Peter - 02-21-2008, 06:21 PM
Re: Security of client-side scripts - by Badeend - 02-21-2008, 07:40 PM
Re: Security of client-side scripts - by tomozj - 02-21-2008, 08:21 PM
Re: Security of client-side scripts - by ooshie - 02-22-2008, 03:28 AM
Re: Security of client-side scripts - by Peter - 02-22-2008, 08:08 AM
Re: Security of client-side scripts - by Fireburn - 02-22-2008, 03:39 PM
Re: Security of client-side scripts - by Peter - 02-22-2008, 05:46 PM
Re: Security of client-side scripts - by tomozj - 02-24-2008, 11:20 AM
Re: Security of client-side scripts - by Peter - 02-24-2008, 12:14 PM
Re: Security of client-side scripts - by dab - 02-24-2008, 12:52 PM
Re: Security of client-side scripts - by tomozj - 02-24-2008, 01:00 PM
Re: Security of client-side scripts - by Pugwipe - 02-24-2008, 01:15 PM
Re: Security of client-side scripts - by dab - 02-24-2008, 08:18 PM