Hello There, Guest! Login or Register


Security of client-side scripts
#4
(02-21-2008, 08:21 PM)tomozj link Wrote: The serial number checking sounds pretty good.

Just thinking, if we start the lua files' names with . would they become hidden in Windows? That'd be a good way of doing things -- they'd see an empty folder? :+

That's thinkin' outside the box! However, if someone want's to find it (they really like it and want it's on their server) they WILL find it. Like Peter said, it HAS to be there. Hence the need for some sort of encryption.

I was thinkin' password style. An insanely long password (encrypted?) that is givin' to all players by default  through in-game access rights.

Knowing that if I try to explain this any further I'll potentially make myself look like and idiot, I'll stop here and let you guys look further into that.  _O_
Reply


Messages In This Thread
Security of client-side scripts - by Peter - 02-21-2008, 06:21 PM
Re: Security of client-side scripts - by Badeend - 02-21-2008, 07:40 PM
Re: Security of client-side scripts - by tomozj - 02-21-2008, 08:21 PM
Re: Security of client-side scripts - by ooshie - 02-22-2008, 03:28 AM
Re: Security of client-side scripts - by Peter - 02-22-2008, 08:08 AM
Re: Security of client-side scripts - by Fireburn - 02-22-2008, 03:39 PM
Re: Security of client-side scripts - by Peter - 02-22-2008, 05:46 PM
Re: Security of client-side scripts - by tomozj - 02-24-2008, 11:20 AM
Re: Security of client-side scripts - by Peter - 02-24-2008, 12:14 PM
Re: Security of client-side scripts - by dab - 02-24-2008, 12:52 PM
Re: Security of client-side scripts - by tomozj - 02-24-2008, 01:00 PM
Re: Security of client-side scripts - by Pugwipe - 02-24-2008, 01:15 PM
Re: Security of client-side scripts - by dab - 02-24-2008, 08:18 PM