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Teleport Inc.
#5
Yeah, I'd like this.

I'd like also for properties to be a safe-zone for yourself, so you can go in there and hang out when you are done with the fighting. If someone wants to buy the property, they need to work it out with you - at the end of a gun if need be.

Having gangs incorporated in the whole property scheme would be good. There would be no gang base, but bases dotted around - can be taken over in the same way as normal properties. A whole gang storming the base, and holding the leader at gunpoint. Now that would be fun! Having interiors for these bases would be cool, even if they don't quite match up. Not sure if there are enough interiors to do this mind, but we'll see. I'm sure maybe in SA-MP 0.2 we could create building interiors? Just bunch objects together in an empty interior ID? :)

Maybe, over the next few weeks, we could see a few beta tests? Like everyone gets to try out a new property scheme for a few hours, and can give feedback. SA-MP 0.2 wouldn't be required for a small beta test, not to test the features but the ideas, to see if they become popular or not. This would help LVP 3.00 be more suited to us, and would let us give you some ideas we might see. The more ideas to pick from, the merrier :)

-tj
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Messages In This Thread
Teleport Inc. - by Forbidden - 02-28-2007, 01:38 PM
Re: Teleport Inc. - by Navar0x - 03-01-2007, 02:33 AM
Re: Teleport Inc. - by !damo!spiderman - 03-02-2007, 02:54 AM
Re: Teleport Inc. - by Navar0x - 03-02-2007, 04:54 AM
Re: Teleport Inc. - by tomozj - 03-02-2007, 06:21 PM
Re: Teleport Inc. - by iFox - 03-03-2007, 11:56 PM
Re: Teleport Inc. - by Vulkanyaz - 03-04-2007, 12:26 AM
Re: Teleport Inc. - by tomozj - 03-04-2007, 06:56 PM
Re: Teleport Inc. - by !damo!spiderman - 03-05-2007, 05:30 AM
Re: Teleport Inc. - by Vulkanyaz - 03-05-2007, 07:10 AM
Re: Teleport Inc. - by tomozj - 03-05-2007, 04:48 PM