02-27-2007, 01:59 AM
It would be awesome, but an extremely hard task to do.
Let's say you decrypt raknet successfully and then interpret SAMP packets correctly. That's kind of easy, but it would be a complete pain in the ass to make the bot smart, having a relatively decent AI. The bot would have to understand the world around him. But it could be absolutely possible with a pre-defined path of actions, just as in Quake 3. (I say Quake 3 because that's my closest example of bot AI, I remember doing maps for Quake 3 and then having to compile the bot's "inteligence file", a computation of all possible paths in a map a bot could walk).
Let's say you decrypt raknet successfully and then interpret SAMP packets correctly. That's kind of easy, but it would be a complete pain in the ass to make the bot smart, having a relatively decent AI. The bot would have to understand the world around him. But it could be absolutely possible with a pre-defined path of actions, just as in Quake 3. (I say Quake 3 because that's my closest example of bot AI, I remember doing maps for Quake 3 and then having to compile the bot's "inteligence file", a computation of all possible paths in a map a bot could walk).