Module
| -- Internal tracking of Player ID's [done]
| -- IRC Echo interface towards Nuwani [done]
| -- Keeping track of cross-resource information [progress]
| -- Database connectivity (MySQL) [done]
| -- Pre-caching of Player information [progress]
| -- Storing player information whenever required [progress]
Resources
| -- Core
| -- -- Assigning Player ID's to people [done]
| -- -- Class-Selection screens [done]
| -- -- Vehicle features: lights, engine-state and locking [done]
| -- -- Gathering of client-side statistics [progress]
| -- -- Nametag Managing (incl. ID-suffix) [done]
| -- -- Controlling of various player options [progress]
| -- -- Initialising of player blips on the radar [progress]
| -- -- Streaming small grey vehicle blips on the radar [done]
| -- Gameplay
| -- -- Random spawns throughout Las Venturas [new]
| -- -- Static vehicle spawns throughout San Andreas [new]
| -- -- Scripted regulations for the Pirate Ship [new]
| -- -- Ammunation weapon dealers & spawn weapons [new]
| -- -- Property handler based on a .xml database [new]
| -- -- Wanted Level based on number of kills [new]
| -- -- Multiple Worlds (dimensions) available [new]
| -- Communication
| -- -- Admin chat with the "@" prefix [new]
| -- -- Regular chat with the ";" prefix [new]
| -- -- Gang chat with the "!" prefix [new]
| -- -- Implent a phone system, possibly with 3+ callees [new]
| -- -- Ignoring others as a feature for VIP's [new]
| -- -- More advanced private-message systems [new]
| -- --
| -- Financial Features
| -- -- Multiple banks which compete with eachother [new]
| -- -- Stock Exchange system influenced by in-game events [new]
| -- -- Multiple companies related to features [new]
| -- -- Prices of properties being influenced by this [new]
| -- --
| -- Gang Features
| -- -- Pre-loading of all gang information [new]
| -- -- Automatically joining your gang on join [new]
| -- -- Gang Base in northern Las Venturas [new]
| -- -- Ability to buy a static world for your gang [new]
| -- Donator Features
| -- -- Possibility to spawn houses based on .xml information [new]
| -- -- Spawn vehicles with numberplates [new]
| -- -- Link "interior's" to houses [new]
| -- -- Override the spawn position to your house [new]
| -- -- Gang houses with vehicles/spawns/weapons [new]
| -- -- Ability to add statues for rememberable people [new]
| -- Race Features
| -- -- An unlimited amount of races using .xml files [new]
| -- -- Ability to run multiple races at the same time [new]
| -- -- Highscores to be saved per-player and in total [new]
| -- -- Some kind of client-side GUI to select races [new]
| -- -- Client-side calculation of position on track [new]
| -- Derby Features
| -- -- An unlimited amount of derbies using .xml files [new]
| -- -- Derbies must support custom objects / environments [new]
| -- -- Score based on the time you remained alive [new]
| -- -- Derbies like Interstate 69 (gamemode) [new]
| -- --
| -- Deathmatch Minigames
| -- -- Loads of playing fields with pre-definable spawns [new]
| -- -- Fights based on gang-battles [new]
| -- -- Fights based on one-vs-one battles [new]
| -- -- Fights based as normal free for all minigames [new]
| -- -- Total statistics for kills/deaths/ratio stored [new]
| -- -- Team Deathmatch games, with balancing [new]
| -- Custom Minigames
| -- -- A simple Hay minigame (50/100 levels) [new]
| -- -- Multiplayer Poker minigame [new]
[done] Feature has been completed
[progress] Feature is currently being created/tested
[new] Feature has yet to be created
| -- Internal tracking of Player ID's [done]
| -- IRC Echo interface towards Nuwani [done]
| -- Keeping track of cross-resource information [progress]
| -- Database connectivity (MySQL) [done]
| -- Pre-caching of Player information [progress]
| -- Storing player information whenever required [progress]
Resources
| -- Core
| -- -- Assigning Player ID's to people [done]
| -- -- Class-Selection screens [done]
| -- -- Vehicle features: lights, engine-state and locking [done]
| -- -- Gathering of client-side statistics [progress]
| -- -- Nametag Managing (incl. ID-suffix) [done]
| -- -- Controlling of various player options [progress]
| -- -- Initialising of player blips on the radar [progress]
| -- -- Streaming small grey vehicle blips on the radar [done]
| -- Gameplay
| -- -- Random spawns throughout Las Venturas [new]
| -- -- Static vehicle spawns throughout San Andreas [new]
| -- -- Scripted regulations for the Pirate Ship [new]
| -- -- Ammunation weapon dealers & spawn weapons [new]
| -- -- Property handler based on a .xml database [new]
| -- -- Wanted Level based on number of kills [new]
| -- -- Multiple Worlds (dimensions) available [new]
| -- Communication
| -- -- Admin chat with the "@" prefix [new]
| -- -- Regular chat with the ";" prefix [new]
| -- -- Gang chat with the "!" prefix [new]
| -- -- Implent a phone system, possibly with 3+ callees [new]
| -- -- Ignoring others as a feature for VIP's [new]
| -- -- More advanced private-message systems [new]
| -- --
| -- Financial Features
| -- -- Multiple banks which compete with eachother [new]
| -- -- Stock Exchange system influenced by in-game events [new]
| -- -- Multiple companies related to features [new]
| -- -- Prices of properties being influenced by this [new]
| -- --
| -- Gang Features
| -- -- Pre-loading of all gang information [new]
| -- -- Automatically joining your gang on join [new]
| -- -- Gang Base in northern Las Venturas [new]
| -- -- Ability to buy a static world for your gang [new]
| -- Donator Features
| -- -- Possibility to spawn houses based on .xml information [new]
| -- -- Spawn vehicles with numberplates [new]
| -- -- Link "interior's" to houses [new]
| -- -- Override the spawn position to your house [new]
| -- -- Gang houses with vehicles/spawns/weapons [new]
| -- -- Ability to add statues for rememberable people [new]
| -- Race Features
| -- -- An unlimited amount of races using .xml files [new]
| -- -- Ability to run multiple races at the same time [new]
| -- -- Highscores to be saved per-player and in total [new]
| -- -- Some kind of client-side GUI to select races [new]
| -- -- Client-side calculation of position on track [new]
| -- Derby Features
| -- -- An unlimited amount of derbies using .xml files [new]
| -- -- Derbies must support custom objects / environments [new]
| -- -- Score based on the time you remained alive [new]
| -- -- Derbies like Interstate 69 (gamemode) [new]
| -- --
| -- Deathmatch Minigames
| -- -- Loads of playing fields with pre-definable spawns [new]
| -- -- Fights based on gang-battles [new]
| -- -- Fights based on one-vs-one battles [new]
| -- -- Fights based as normal free for all minigames [new]
| -- -- Total statistics for kills/deaths/ratio stored [new]
| -- -- Team Deathmatch games, with balancing [new]
| -- Custom Minigames
| -- -- A simple Hay minigame (50/100 levels) [new]
| -- -- Multiplayer Poker minigame [new]
[done] Feature has been completed
[progress] Feature is currently being created/tested
[new] Feature has yet to be created